Current wilderness achievement diary tasks
Posted: Wed Feb 28, 2018 3:46 pm
After a lot of deliberation and weighing of options, I have come up with a new complete list of wilderness achievements and rewards. Consider this topic the final feedback round (I hope) before we can settle on the final list. If you think I forgot to include a certain wilderness activity in my list, do let me know. Suggestions for extra challenges are also still welcome.
Ironman mode players vs regular players
There are 2 sets of tasks: a set of PvM/skilling tasks and a set of PvP tasks. Regular players need to complete both sets, while Ironman Mode players only need to complete the PvM/skilling set. However, Ironman Mode players will need to perform 2x as many of each PvM/skilling task as regular players in order to complete their task.
For example, regular players need to obtain 4 pieces of PvP requirement as drops from revenants. Ironman Mode players need to obtain 8 of these pieces to complete this task.
I'm also considering to give regular players the option to complete 2x as many PvM tasks instead of the PvP tasks. For this, they need to talk to Nastroth. Whether to allow this option is up for debate, but I'm sure that players that only do PvM and/or skilling will enjoy the ability to obtain the completionist cape without being forced to participate in PK'ing. However, if we add this feature, we should make sure that this option is the least interesting, as the PvP tasks should take less time than the PvM tasks
Boss tasks
There are 8 boss tasks that require you to obtain a semi-rare item from said boss (and 1 global boss pet task). To make sure players don't miss out on this task due to bad luck - and to give veterans the ability to skip this task - there is an alternative tasks to kill a certain amount of this boss instead. The amounts are always chosen as such that obtaining the item is on average faster than getting the boss kills (if you've never killed that boss before).
Current tracking of tasks
We currently only track boss kills, anything else will only start to be tracked as soon as the achievement diary is released. This means that players can already do the alternative boss kill task for 8 of our wilderness bosses if they want, but for all other tasks they will need to wait for the update.
500 PK killcount compensation
Players who already have player kills will have a part of each PvP task completed. My current proposal is to have 2/3rd of all PvP tasks completed for players who have 500 kills or more (rounded down), so a player with 500 kills would receive 10/15 Barrows Set kills, 13/20 of kills with a normal prayer book, 1333/2000 DFS special damage, etc..
Players with less than 500 kills would receive the same kind of compensation based on how many kills they have. For example, someone with 250 kills would have 1/3rd of all tasks done, a player with 50 kills would have 1/15th of all tasks done etc..
For Ironman Mode players, I would propose something similar, except that 500 player kills would equal completion of 1/3rd of the PvM/skilling tasks where you need to obtain 20 or more of something (alternative boss kills not included).
PvM/skilling tasks
Ironman mode players vs regular players
There are 2 sets of tasks: a set of PvM/skilling tasks and a set of PvP tasks. Regular players need to complete both sets, while Ironman Mode players only need to complete the PvM/skilling set. However, Ironman Mode players will need to perform 2x as many of each PvM/skilling task as regular players in order to complete their task.
For example, regular players need to obtain 4 pieces of PvP requirement as drops from revenants. Ironman Mode players need to obtain 8 of these pieces to complete this task.
I'm also considering to give regular players the option to complete 2x as many PvM tasks instead of the PvP tasks. For this, they need to talk to Nastroth. Whether to allow this option is up for debate, but I'm sure that players that only do PvM and/or skilling will enjoy the ability to obtain the completionist cape without being forced to participate in PK'ing. However, if we add this feature, we should make sure that this option is the least interesting, as the PvP tasks should take less time than the PvM tasks
Boss tasks
There are 8 boss tasks that require you to obtain a semi-rare item from said boss (and 1 global boss pet task). To make sure players don't miss out on this task due to bad luck - and to give veterans the ability to skip this task - there is an alternative tasks to kill a certain amount of this boss instead. The amounts are always chosen as such that obtaining the item is on average faster than getting the boss kills (if you've never killed that boss before).
Current tracking of tasks
We currently only track boss kills, anything else will only start to be tracked as soon as the achievement diary is released. This means that players can already do the alternative boss kill task for 8 of our wilderness bosses if they want, but for all other tasks they will need to wait for the update.
500 PK killcount compensation
Players who already have player kills will have a part of each PvP task completed. My current proposal is to have 2/3rd of all PvP tasks completed for players who have 500 kills or more (rounded down), so a player with 500 kills would receive 10/15 Barrows Set kills, 13/20 of kills with a normal prayer book, 1333/2000 DFS special damage, etc..
Players with less than 500 kills would receive the same kind of compensation based on how many kills they have. For example, someone with 250 kills would have 1/3rd of all tasks done, a player with 50 kills would have 1/15th of all tasks done etc..
For Ironman Mode players, I would propose something similar, except that 500 player kills would equal completion of 1/3rd of the PvM/skilling tasks where you need to obtain 20 or more of something (alternative boss kills not included).
PvM/skilling tasks
- WildyWyrm: 1 clue scroll or 40 kills
- King Black Dragon: 1 draconic visage or 120 kills
- Venenatis: 1 treasonous ring or 250 kills
- Callisto: 1 tyrannical ring or 250 kills
- Vet'ion: 1 ring of the gods or 100 kills
- Scorpia: 1 shard (odium or mal.) or 60 kills
- Cr. Archaeologist: 1 shard (odium or mal.) or 80 kills
- Chaos Fanatic: 1 shard (odium or mal.) or 80 kills
- Boss pet: 1 from any wild boss or kill each boss 150 times
- Revenants: 4 pieces of PvP armour
- Mage Arena: 3 different god capes
- Glacors (in wild): 30 choc-ice
- Frost dragons (in wild): 100 frost dragon bones
- Frost dragons: 20 kills using no anti dragonfire measures
- Lava dragons: 120 lava dragon bones
- Chaos elemental: 300 hand cannon shots
- Chaos elemental: 5 full solo kills while staying under 40hp
- Regular dragons (in wild): 500 dragon bones
- Agility Course: 100 laps wearing spotted/spottier cape
- Clue scroll: 10 clue steps in the wilderness
- Black salamanders: 100 caught
- Black chinchompas: 150 caught
- Dark crabs: 300 caught
- Magic logs: 300 cut
- Runite golems: 300 runite ore mined
- Tier 7 emblems: 3
- Artifact drops from player kills: 4
- Full kills while using normal prayer book: 20
- Full kills while wearing any full Barrows set: 15
- Full kills without taking any damage: 3
- Full kills with a ranged weapon: 5
- Loot from player kills: 1B worth
- PkHonor Points from player kills: 2000
- Pest Control Points from player kills: 300
- Dealt 200 damage in less than 10 seconds: 20 times
- Damage with poison or venom: 100
- Damage with vengeance, deflect or recoil: 2000
- Dragonfire shield special attack damage: 2000