Holidays over, back to work!
Posted: Wed Jan 10, 2018 6:01 pm
There wasn't a whole lot of PkHonor development in the last 2 weeks, due to me taking a bit of a break from PkHonor in that period. Family visits and the like, you know how it is with the holidays. Also some bookkeeping (yes, even an RSPS needs to get its finances in order). I did spend a day on finishing Andres' Christmas Event a week ago, but other than that there wasn't much actual game development to speak of.
Today is the first day I've managed to start actual code work again. I aim to roll out another update by tomorrow, with a few necessary bugfixes (mostly fletching regular logs & the cooking chat spam) but also some QoL improvements, such as dwarf multicannon autosetup and a couple other suggestions from our players.
Once that update is out, I'll finish Andres his work on the last 3 wilderness bosses: the Crazy Archaeologist, Chaos Fanatic and Scorpia, which are to be released all at the same time, possibly with an associated PvM event! With some luck, we should be able to release those within the next 2 weeks, after which my main focus will be the wilderness achievement diary!
Other game features that have been partially developed and been "on hold" for the past year(s) will probably receive our main attention once the diary is out, but some of it might also be turned towards testing and training a new trial developer applicant. No promises as of yet, but we can always use an extra pair of hands to bring more features to the game, faster than before. Stay tuned for more news!
Today is the first day I've managed to start actual code work again. I aim to roll out another update by tomorrow, with a few necessary bugfixes (mostly fletching regular logs & the cooking chat spam) but also some QoL improvements, such as dwarf multicannon autosetup and a couple other suggestions from our players.
Once that update is out, I'll finish Andres his work on the last 3 wilderness bosses: the Crazy Archaeologist, Chaos Fanatic and Scorpia, which are to be released all at the same time, possibly with an associated PvM event! With some luck, we should be able to release those within the next 2 weeks, after which my main focus will be the wilderness achievement diary!
Other game features that have been partially developed and been "on hold" for the past year(s) will probably receive our main attention once the diary is out, but some of it might also be turned towards testing and training a new trial developer applicant. No promises as of yet, but we can always use an extra pair of hands to bring more features to the game, faster than before. Stay tuned for more news!