KBD ladder room changes
Posted: Wed Dec 13, 2017 5:10 pm
It's been some time since we last looked into the "lever abuse" issue - most notably at the King Black Dragon cave - but today I've finally figured out what exactly is the root cause: rather than instantly teleporting a player (as with teletabs or a normal teleport spell), levers should only activate after a short delay. During this small delay, it should still be possible for other players to attack the person pulling the lever. This is currently not the case.
I've made the necessary code changes in order to allow other players to hit you while you are pulling the lever (to be deployed with the next server update).
As soon as the teleport animation starts, hits will no longer register, but during the actual act of pulling a lever, you will still be vulnerable to other players and NPC's.
However, when a PK'er is inside the KBD ladder room (with the poison spiders), he will still not be able to properly attack a player who's teleporting back and forth between the KBD cave and the ladder room, because the spiders will be aggressive towards the PK'er.
Therefore, I would like to suggest a change to the KBD ladder room in order to make it possible for PK'ers to kill people who go there. I see a few options:
- Make the room a multi-combat area
- Remove one, two or three poison spiders
- Add a delay between using a KBD lever again so people cannot go instantly back and forth. Once a player uses one of the 3 levers inside the KBD cave or ladder room, he will not be able to use any of those 3 levers again for another X seconds. A combination of any of these changes is also possible
- Severely increase the poison spider respawn times
Cast your votes and let us know what you think of any of these changes. Keep in mind that the vulnerability while in the act of pulling a lever will be added to the server no matter the outcome of the poll.
I've made the necessary code changes in order to allow other players to hit you while you are pulling the lever (to be deployed with the next server update).
As soon as the teleport animation starts, hits will no longer register, but during the actual act of pulling a lever, you will still be vulnerable to other players and NPC's.
However, when a PK'er is inside the KBD ladder room (with the poison spiders), he will still not be able to properly attack a player who's teleporting back and forth between the KBD cave and the ladder room, because the spiders will be aggressive towards the PK'er.
Therefore, I would like to suggest a change to the KBD ladder room in order to make it possible for PK'ers to kill people who go there. I see a few options:
- Make the room a multi-combat area
- Remove one, two or three poison spiders
- Add a delay between using a KBD lever again so people cannot go instantly back and forth. Once a player uses one of the 3 levers inside the KBD cave or ladder room, he will not be able to use any of those 3 levers again for another X seconds. A combination of any of these changes is also possible
- Severely increase the poison spider respawn times
Cast your votes and let us know what you think of any of these changes. Keep in mind that the vulnerability while in the act of pulling a lever will be added to the server no matter the outcome of the poll.