6 November updates - Pet jad, player max hit dummies, QoL
Posted: Mon Nov 06, 2017 5:26 pm
Pet Jad has been released!
Every time you kill TzTok-Jad, you have a 1/200 chance to obtain the TzRek-Jad pet. Killing TzTok-Jad while having it assigned as a slayer task doubles this chance to 1/100. Alternatively, you can sacrifice a fire cape to the TzHaar-Ket in front of the Fight Caves for a 1/200 chance to get the pet. Ring of Wealth, Ex-Ex-Parrot, Lucky Boss Pets and Whip of Fortune have no influence on these rates.
Having TzRek-Jad in your inventory enables you to start the Fight Cave minigame from wave 50 at a cost of 1,500 Tokkul (talk to TzHaar-Ket). This also applies to non-premium members.
Like other boss pets, you can also feed it an ex-ex-parrot to turn it into a Lucky TzRek-Jad, which offers +50% chance to receive an elite clue scroll after killing TzTok-Jad (1/8 instead of 1/12). Since TzTok-Jad has no droptable, the lucky pet offers no other bonuses aside from the extra elite clue drop.
Secondly, there are now a Player max hit dummy and a Wildy player max hit dummy in Edgeville, both with a simulated combat level of 126! The first is used to check your max hit in the duel arena and castle wars, the second to check your max hit in the wilderness. This is especially useful to test the effects of turmoil prayer, overload potion, slayer helmet, amulet of ranging, etc..
Like the other 2 max hit dummies, these can only be used by Donators.
The Turmoil prayer has also been slightly nerfed (or fixed, depending how you look at it): the bonus is now based on the opponent's base attack, defence and strength level instead of their current level, so the maximum possible attack and defence level bonus you can "leech" from your opponent is now 14.85 (15% of 99) instead of 17.7 (15% of 118), while the maximum possible strength level bonus you can leech is now 9.9 (10% of 99) instead of 11.8 (10% of 118).
Other improvements and bugfixes:
Every time you kill TzTok-Jad, you have a 1/200 chance to obtain the TzRek-Jad pet. Killing TzTok-Jad while having it assigned as a slayer task doubles this chance to 1/100. Alternatively, you can sacrifice a fire cape to the TzHaar-Ket in front of the Fight Caves for a 1/200 chance to get the pet. Ring of Wealth, Ex-Ex-Parrot, Lucky Boss Pets and Whip of Fortune have no influence on these rates.
Having TzRek-Jad in your inventory enables you to start the Fight Cave minigame from wave 50 at a cost of 1,500 Tokkul (talk to TzHaar-Ket). This also applies to non-premium members.
Like other boss pets, you can also feed it an ex-ex-parrot to turn it into a Lucky TzRek-Jad, which offers +50% chance to receive an elite clue scroll after killing TzTok-Jad (1/8 instead of 1/12). Since TzTok-Jad has no droptable, the lucky pet offers no other bonuses aside from the extra elite clue drop.
Secondly, there are now a Player max hit dummy and a Wildy player max hit dummy in Edgeville, both with a simulated combat level of 126! The first is used to check your max hit in the duel arena and castle wars, the second to check your max hit in the wilderness. This is especially useful to test the effects of turmoil prayer, overload potion, slayer helmet, amulet of ranging, etc..
Like the other 2 max hit dummies, these can only be used by Donators.
The Turmoil prayer has also been slightly nerfed (or fixed, depending how you look at it): the bonus is now based on the opponent's base attack, defence and strength level instead of their current level, so the maximum possible attack and defence level bonus you can "leech" from your opponent is now 14.85 (15% of 99) instead of 17.7 (15% of 118), while the maximum possible strength level bonus you can leech is now 9.9 (10% of 99) instead of 11.8 (10% of 118).
Other improvements and bugfixes:
- The Item Set Exchange Clerk in Varrock can now also repair Barrows equipment
- The strength bonus from a full void melee set has been lowered to 10% instead of 20%. It would appear that throughout the entire existence of PkHonor, the void melee helm always gave twice the intended strength bonus...
- Fixed players not automatically rejoining the PkHonor channel on login while in 2 clan channels
- Fixed incorrect calculations of the max hit against undead while wearing a salve amulet
- The salve (e) amulet now offers 20% strength bonus against undead NPC's, versus 15% strength bonus for the regular salve amulet
- Elite clue scrolls are now dropped by all NPC's with a combat level of 250+ instead of 275+. This includes Lava Dragons, Bork and Dragon Guardian
- Hard clue scrolls are now dropped by all NPC's with a combat level of 200+ instead of 220+. This includes Ice Strykewyrms and Kalphite Guardian
- Fixed a bug where the slayer helmet bonus was not being taken into account to calculate the max hit of the Granite Maul and Whip of Shadows special attack against a slayer target. The accuracy calculation for the spec max hit was always correct, though
- Mud, steam and lava staffs (made through the crystal in the study of a Player-Owned House) can now provide runes to make Bones to Peaches tabs
- Fixed the PvP teleports to Green Dragons, Mage Bank and Deep Wilderness Agility Course allowing players to teleport to a different height (or floating in the air)
- Fixed a bug where instanced rooms are not properly despawned, leading to double instanced NPC spawns. This fix still needs to be confirmed by the community as I could not reproduce the bug myself, but at least I found the code responsible for it
- Fixed players being able to hit someone else with melee from 2 squares away while frozen, bound, snared or entangled
- Fixed the amount you enter at 'Smelt X' not being properly reused when smelting bars at a furnace (it would always smelt 5)
- The success rate of falconry hunting has been increased
- Fixed falconry kebbits disappearing when a player teleports away without retrieving their falcon
- ::copy (for honors) now also copies the items in the ring and arrow slots. Also fixed a few minor bugs with the command
- Fixed the maximum hit of the dragon bolt (e) special effect on max hit dummies
- The colour of the chat message when Nex stops your overload potion has been changed to dark blue (same colour as when your overload potion wears off normally)
- Fixed pets being able to noclip through custom spawned objects during login (such as bank booths, fountain of heroes or the Player-Owned House portal)
- Fixed a few inaccuracies and minor glitches in our NPC droptable
- Fixed hair showing through the rock-shell helm
- Fixed the server spamming you with messages if you are mining or woodcutting with 2 axes or pickaxes in your inventory and you don't have the requirements for one of them