3 September updates: Divine, DFS, Korasi, Dbow, HC & more
Posted: Sun Sep 03, 2017 5:46 pm
Today we bring some long-needed (sometimes controversial) changes and bugfixes to several of our items, which will have quite an impact on PvP combat. These changes have been made based on community feedback, discussions and polls, and we will make further changes based on what the community feels necessary to further balance the gameplay.
If you disagree with any of our changes, please post your input and feedback on appropriate threads on our in-game suggestions forum, rather than on this thread.
If there are actual bugs, please report them on our in-game bug report forum.
3 September 2017 Updates
The Divine Spirit Shield's effect now acts as an Elysian Spirit Shield in PvP (both in the wilderness & outside), having a 70% chance to reduce 25% damage at no prayer point cost. The Divine Spirit Shield effect in PvM remains unchanged (always 20% damage reduction and 15% of the damage is removed from your prayer points)
Note that the Divine Spirit shield effect now works in the Duel Arena when prayer is disabled, as it no longer uses prayer points in PvP.
When you are frozen (or bound, snared or entangled) in PvP and the caster of the spell runs more than 10 squares away from you, you will now be immediately unfrozen. This mechanic is something we had for a long time in the server, until players complained about it "not being correct". However, thanks to Adamthalion's research in OSRS, we can now definitively conclude that this particular mechanic is in fact supposed to be there.
After being unfrozen, you will be immune against freeze for another 7 game ticks (4.2 seconds). This was already the case when someone gets unfrozen by simply waiting it out, but I'm not 100% positive if this immunity also applies if you get unfrozen because the caster runs away - something that might be worth looking into further.
Bugfixes and improvements related to the Dragonfire Shield's special attack:
Enjoy the updates and don't forget about our week long Revenant event starting tomorrow!
If you disagree with any of our changes, please post your input and feedback on appropriate threads on our in-game suggestions forum, rather than on this thread.
If there are actual bugs, please report them on our in-game bug report forum.
3 September 2017 Updates
The Divine Spirit Shield's effect now acts as an Elysian Spirit Shield in PvP (both in the wilderness & outside), having a 70% chance to reduce 25% damage at no prayer point cost. The Divine Spirit Shield effect in PvM remains unchanged (always 20% damage reduction and 15% of the damage is removed from your prayer points)
Note that the Divine Spirit shield effect now works in the Duel Arena when prayer is disabled, as it no longer uses prayer points in PvP.
When you are frozen (or bound, snared or entangled) in PvP and the caster of the spell runs more than 10 squares away from you, you will now be immediately unfrozen. This mechanic is something we had for a long time in the server, until players complained about it "not being correct". However, thanks to Adamthalion's research in OSRS, we can now definitively conclude that this particular mechanic is in fact supposed to be there.
After being unfrozen, you will be immune against freeze for another 7 game ticks (4.2 seconds). This was already the case when someone gets unfrozen by simply waiting it out, but I'm not 100% positive if this immunity also applies if you get unfrozen because the caster runs away - something that might be worth looking into further.
Bugfixes and improvements related to the Dragonfire Shield's special attack:
- Now delays your next attack
- No longer hits instantly
- Proper dragonfire projectile
- Better graphical effects
- Can now be operated out of combat, the special attack will be activated as soon as you click a player or NPC to attack it
- Can now trigger vengeance, recoil or deflect prayer on hit
- Now grants some magic and hitpoints XP in both PvM and PvP (in OSRS, you get magic, defence and hitpoints XP in PvM, but only defence XP in PvP)
- Slightly increased damage on dragonfire (from DFS, dragon bolts and dragons):
8 - 25 instead of 8 - 24 without protection
4 - 12 instead of 5 - 10 when one of these is used: protect from magic, antifire potion or anti-dragon shield
2 - 6 instead of 0 - 5 when a DFS is equipped or two of these are used: protect from magic, antifire potion or anti-dragon shield
- Anti-dragon shield + antifire potion + protect from magic
- Dragonfire Shield + antifire potion
- Dragonfire Shield + protect from magic
- In PvP (both in the wilderness & outside), the special attack damage is now 35% - 135% of your maximum melee hit instead of 50% - 150% (unchanged in PvM)
- The special attack now shows a graphical effect on hit
- Fixed a bug where players always received 30% bonus accuracy against Pest Control NPC's, regardless of their equipment (this bonus was meant to only apply to Korasi's Sword)
- Korasi's Sword now has +30% bonus accuracy and +15% bonus max hit against Pest Control NPC's (Pests, Portals and the Superportal)
- The defence level of the Superportal in the Pest Invasion quest has been slightly increased and spinners will heal it more, in order to balance out the above max hit buff
- Accuracy on ranged attacks against both players and NPC's has been increased
- The Amulet of Ranging now offers +15 ranged attack bonus (instead of +14), along with +15 magic defence bonus and +15 ranged defence bonus
- The Amulet of Ranging no longer offers a bonus to your Maximum Hit in PvP (it still offers +15% bonus max hit in PvM)
- The bonus damage of the Dark Bow's special attack has been increased to what it was in the past: +50% bonus damage when using dragon or God arrows (instead of +30%), +30% bonus damage when using other arrows (instead of +20% )
- The Hand Cannon's special attack now offers +50% bonus damage and +50% bonus accuracy (instead of 0 bonus damage and +25% bonus accuracy). It does not explode, unless the community chooses otherwise
- The Morrigan's Javelin & Throwing Axe special attacks now offer +20% bonus accuracy and max hit
- Fixed the Karil's Coif stats: -1 magic attack and +7 ranged attack bonus (instead of -3 magic attack and +3 ranged attack)
- You can now use the Rapid attack style with the Toxic Blowpipe while having a Completionist Cape (Chaos) equipped
- Accuracy on magic attacks against NPC's has been increased
- Fixed Dharok's Helm stats: -3 magic attack and -1 ranged attack bonus (instead of 0 magic attack and 0 ranged attack)
- Fixed Dharok's axe stats: -4 stab attack bonus (instead of 0 stab attack)
- Fixed Ahrim's Staff stats: +5 slash defence and +2 crush defence bonus (instead of +2 slash defence and +5 crush defence)
- Fixed a bug where getting frozen by an NPC (like Nex) didn't work properly as you would immediately get unfrozen again
- The PJ timer on Glacor has been increased to 30 seconds (from 5 seconds), making it much harder for other players to steal
- Players can no longer fletch while in the private room - since you cannot gain XP there (one of our anti-bot measures), every now and then a player would accidentally make a stack of 100K bolts in the private room without gaining any XP, so you can no longer do this
Enjoy the updates and don't forget about our week long Revenant event starting tomorrow!