Todays updates - 5 May 2017
Posted: Fri May 05, 2017 9:47 pm
> Whenever you follow another player, that player will now always appear on top of all others until you start following someone else. This means other players will no longer interrupt 1v1 fights by standing on top of them.
> All players can now use the option 'left-click to attack players of a higher combat level' (rather than just donators)
> The ::event teleport coordinates for the Corporeal Beast have been moved to the correct new place (oops) and I've extended the event with a day to compensate for the bug
> About an hour ago, a bug caused the server to freeze up for a few minutes. It's the same bug that had caused the same sort of server freeze a couple of weeks ago. It appears to be something extremely rare (since we've only had it happen twice so far), but is probably unintentionally caused by a specific action of a player. If anyone has more information about what they were doing the exact second of the server freeze, please do let us know - we're handing out a nice reward for anyone who can provide us with the piece of information needed to patch the bug and ensure 100% uptime again.
> The instanced bosses for Ironman Mode players have been moved further North (see map for their new locations), making them a more dangerous activity. The three summoners located South of the deep wilderness fence each have 4 spawn slots and are all in multi-combat (so other players can always attack them). The summoner North of the fence is in single combat (therefore relatively safer) but only has 2 spawn slots.
> There is now a cooldown timer of 12 seconds on the spawning of a new instanced boss after you've just killed one (to mimic respawn timers). The WildyWyrm has a cooldown timer of 4 minutes after being killed. However, these timers are summoner-specific, so you can avoid them by going to another summoner and spawning a new WW there.
> Wilderness NPC's will no longer be aggressive towards players who have more than twice their own combat level
> Widerness NPC's will now become unaggressive when a player they're fighting engages in PvP combat with another player (only applies to multi-combat areas)
> You can now use the Stepping stone agility shortcut at the South end of the Lava Dragon maze, requiring 74 agility (to get to the Southern most summoner)
> Tele block now wears off when you leave the wilderness by dying, teleporting out or jumping over the wilderness ditch
> Donators and premium members now have a 20% discount on temporary curses (meaning they only need to pay 80 PkHonor Points per hour of in-combat use of ancient curses). Furthermore, donators & premium members now also get a bigger discount to unlock endless curses for each level 99 they have. The PKP cost for them is 5000 minus (120 * the amount of 99's) versus 5000 minus (100 * the amount of 99's) for regular players). For example, a donator with 23 skills of level 99 would now have to pay 2240 PkHonor Points to unlock endless curses, rather than 2700.
> Premium members can now restore all their combat stats at the Fountain of Heroes (either in Edgeville or the highest level one in a Player-Owned House garden). They can now also use it to recharge an Amulet of Glory.
> Fixed the XP gained from cutting gems into bolttips - you now get fletching XP rather than crafting XP and the level requirement has been changed to require a minimum level in fletching, rather than crafting (so now it's like OSRS - as it should've always been). A bug that had gone by unnoticed all these years :/
> Chickens now drop 50 - 100 feathers (instead of 20 - 40), making them quite profitable to kill for low level players
> Feathers now refill faster in the shops
> The current version of your client will now be displayed at the bottom right corner of the login screen
> Something I apparently forgot to mention in a previous March update: you can combine Torstol with a Super Attack/Defence/Strength potion to create Super Combat Potions (work the same as in OSRS, combines the effects of a Super Attack, Defence and Strength potion). However, as of today, the decanter at Varrock can now also decant these super combat potions.
> Castle Wars wins & losses, glacor & frost dragon kills, as well as any clue casket you open are now recorded in your PoH bookcase
> Receiving a Magic stone from an elite clue casket now results in a server-wide message and a mention in your bookcase
Several of these were done by Andres, so credit to him for many of the smaller QoL updates.
Don't forget that everyone receives free access to the Corporeal Beast cave (including non-donators!), +20% droprates and double Corp pet droprates this weekend, along with Double Vote Points since we're the first week of the month.
Corporeal beast event ends in:
Double Vote Points ongoing for:
Many more updates - mostly PvP and wilderness-related - are in the making, while I'm trying to continue some work on the new bosses that we've been working on so far. It's been too long since our last update, but we're back at it. Let's see if we can keep up weekly updates again.
> All players can now use the option 'left-click to attack players of a higher combat level' (rather than just donators)
> The ::event teleport coordinates for the Corporeal Beast have been moved to the correct new place (oops) and I've extended the event with a day to compensate for the bug
> About an hour ago, a bug caused the server to freeze up for a few minutes. It's the same bug that had caused the same sort of server freeze a couple of weeks ago. It appears to be something extremely rare (since we've only had it happen twice so far), but is probably unintentionally caused by a specific action of a player. If anyone has more information about what they were doing the exact second of the server freeze, please do let us know - we're handing out a nice reward for anyone who can provide us with the piece of information needed to patch the bug and ensure 100% uptime again.
> The instanced bosses for Ironman Mode players have been moved further North (see map for their new locations), making them a more dangerous activity. The three summoners located South of the deep wilderness fence each have 4 spawn slots and are all in multi-combat (so other players can always attack them). The summoner North of the fence is in single combat (therefore relatively safer) but only has 2 spawn slots.
Spoiler: show
> Wilderness NPC's will no longer be aggressive towards players who have more than twice their own combat level
> Widerness NPC's will now become unaggressive when a player they're fighting engages in PvP combat with another player (only applies to multi-combat areas)
> You can now use the Stepping stone agility shortcut at the South end of the Lava Dragon maze, requiring 74 agility (to get to the Southern most summoner)
> Tele block now wears off when you leave the wilderness by dying, teleporting out or jumping over the wilderness ditch
> Donators and premium members now have a 20% discount on temporary curses (meaning they only need to pay 80 PkHonor Points per hour of in-combat use of ancient curses). Furthermore, donators & premium members now also get a bigger discount to unlock endless curses for each level 99 they have. The PKP cost for them is 5000 minus (120 * the amount of 99's) versus 5000 minus (100 * the amount of 99's) for regular players). For example, a donator with 23 skills of level 99 would now have to pay 2240 PkHonor Points to unlock endless curses, rather than 2700.
> Premium members can now restore all their combat stats at the Fountain of Heroes (either in Edgeville or the highest level one in a Player-Owned House garden). They can now also use it to recharge an Amulet of Glory.
> Fixed the XP gained from cutting gems into bolttips - you now get fletching XP rather than crafting XP and the level requirement has been changed to require a minimum level in fletching, rather than crafting (so now it's like OSRS - as it should've always been). A bug that had gone by unnoticed all these years :/
> Chickens now drop 50 - 100 feathers (instead of 20 - 40), making them quite profitable to kill for low level players
> Feathers now refill faster in the shops
> The current version of your client will now be displayed at the bottom right corner of the login screen
> Something I apparently forgot to mention in a previous March update: you can combine Torstol with a Super Attack/Defence/Strength potion to create Super Combat Potions (work the same as in OSRS, combines the effects of a Super Attack, Defence and Strength potion). However, as of today, the decanter at Varrock can now also decant these super combat potions.
> Castle Wars wins & losses, glacor & frost dragon kills, as well as any clue casket you open are now recorded in your PoH bookcase
> Receiving a Magic stone from an elite clue casket now results in a server-wide message and a mention in your bookcase
Several of these were done by Andres, so credit to him for many of the smaller QoL updates.
Don't forget that everyone receives free access to the Corporeal Beast cave (including non-donators!), +20% droprates and double Corp pet droprates this weekend, along with Double Vote Points since we're the first week of the month.
Corporeal beast event ends in:
Double Vote Points ongoing for:
Many more updates - mostly PvP and wilderness-related - are in the making, while I'm trying to continue some work on the new bosses that we've been working on so far. It's been too long since our last update, but we're back at it. Let's see if we can keep up weekly updates again.