Todays updates - 12 March 2017
Posted: Sat Mar 11, 2017 6:37 pm
> Fixed NPC's not walking randomly around
> You can now use the trapdoor at the ruins just South of Edgeville to enter the Varrock sewers
> Revenants will no longer spawn in the wilderness section of the Varrock sewers
> Removed 2 bugged Revenant spawn points inside trees at the deep wilderness resource area
> You can now use defensive autocast with the Trident of the Seas
> Fixed the skull icon not being removed when drinking from the Fountain of Heroes (visual bug)
> Removed the wrongly spawned Gnomes just north of Falador
> You can now cut trees with the inferno adze while having a full inventory
> Fixed a bug where teleporting to a player-owned house would not stop your current action (if you were fishing, mining, woodcutting, ...)
> The delay between the animation and the hitsplat for the TzTok-Jad melee attack has been increased by 1 tick (so you have a little more time to switch protection prayers)
> Fixed a bug with superheat item that made it impossible to superheat anything after you get an error message (if you didn't have enough runes, cast the spell on a wrong item etc.)
> Brawling gloves (runecrafting) no longer give bonus magic XP when crafting teletabs
I'm also glad to announce that I have - finally - managed to compile the full list of all bugs that have been reported up to 10 January. 249 of them have been fixed so far, 59 still need to be looked into (or cannot be fixed or will be done at a later time, but they're usually really minor bugs).
I'll post the announcement with the winners within the next day
> You can now use the trapdoor at the ruins just South of Edgeville to enter the Varrock sewers
> Revenants will no longer spawn in the wilderness section of the Varrock sewers
> Removed 2 bugged Revenant spawn points inside trees at the deep wilderness resource area
> You can now use defensive autocast with the Trident of the Seas
> Fixed the skull icon not being removed when drinking from the Fountain of Heroes (visual bug)
> Removed the wrongly spawned Gnomes just north of Falador
> You can now cut trees with the inferno adze while having a full inventory
> Fixed a bug where teleporting to a player-owned house would not stop your current action (if you were fishing, mining, woodcutting, ...)
> The delay between the animation and the hitsplat for the TzTok-Jad melee attack has been increased by 1 tick (so you have a little more time to switch protection prayers)
> Fixed a bug with superheat item that made it impossible to superheat anything after you get an error message (if you didn't have enough runes, cast the spell on a wrong item etc.)
> Brawling gloves (runecrafting) no longer give bonus magic XP when crafting teletabs
I'm also glad to announce that I have - finally - managed to compile the full list of all bugs that have been reported up to 10 January. 249 of them have been fixed so far, 59 still need to be looked into (or cannot be fixed or will be done at a later time, but they're usually really minor bugs).
I'll post the announcement with the winners within the next day