New dev system - very soon!
Posted: Wed Feb 15, 2017 6:25 pm
Since there haven't been a lot of actual content updates in the game for the past month, I'd like to take a moment to inform our community a bit about what we've been doing and what that means for PkHonor.
Ever since we came back from vacation, most of our time has been dedicated to working out the new system to give new developers access to their very own testserver. It's progressing quite nicely - several things are already in place and we will soon have our first working prototype. After we've worked on the last rough edges and polished it up, we will have a system that will allow new developers to write code for the PkHonor server, without having access to the full source code. In fact, less than half of all code will be visible for other devs, but it's all they will need for the work they will be doing. Code related to things such as Construction, Hunter, the Grand Exchange and many more things will simply not be visible to them, nor should they be meddling with it in the first place
Of course, this is not just for our current trial developer (Vcom), but also for any future developer whom we hire to work on PkHonor. We won't need to be able to fully trust them to allow them to work on their own on new features!
Furthermore, they will always be able to have the latest PkHonor server code and we will have the ability to seamlessly integrate their changes into the actual server (both of which were quite a problem in the past, back when Donderstone2 didn't have full code access yet). Lastly, they will be able to fully test & debug all the code they write, as they will have their own server which they can spawn at will.
Most of it has been made by Rapsey, although it also integrates with some of the code I've written. At this point, there are still a few challenges (and a few unknowns) which are still to be overcome, but we remain confident. We'll let you know more when everything is set, so we can - this time with more in-game developers - focus on bringing loads of new content!
Oh yeah, and in the meantime, I'm also still working my way through the 5 pages of bug reports that are still awaiting in the in-game bug reports section. I still need to process 2 pages before I can declare the winners of the bughunter contest.
Ever since we came back from vacation, most of our time has been dedicated to working out the new system to give new developers access to their very own testserver. It's progressing quite nicely - several things are already in place and we will soon have our first working prototype. After we've worked on the last rough edges and polished it up, we will have a system that will allow new developers to write code for the PkHonor server, without having access to the full source code. In fact, less than half of all code will be visible for other devs, but it's all they will need for the work they will be doing. Code related to things such as Construction, Hunter, the Grand Exchange and many more things will simply not be visible to them, nor should they be meddling with it in the first place
Of course, this is not just for our current trial developer (Vcom), but also for any future developer whom we hire to work on PkHonor. We won't need to be able to fully trust them to allow them to work on their own on new features!
Furthermore, they will always be able to have the latest PkHonor server code and we will have the ability to seamlessly integrate their changes into the actual server (both of which were quite a problem in the past, back when Donderstone2 didn't have full code access yet). Lastly, they will be able to fully test & debug all the code they write, as they will have their own server which they can spawn at will.
Most of it has been made by Rapsey, although it also integrates with some of the code I've written. At this point, there are still a few challenges (and a few unknowns) which are still to be overcome, but we remain confident. We'll let you know more when everything is set, so we can - this time with more in-game developers - focus on bringing loads of new content!
Oh yeah, and in the meantime, I'm also still working my way through the 5 pages of bug reports that are still awaiting in the in-game bug reports section. I still need to process 2 pages before I can declare the winners of the bughunter contest.