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A new wilderness boss! 12 January 2017 updates

Posted: Thu Jan 12, 2017 12:15 am
by Mike
Updated on 12 January 2017
> Our webclient now works again (the big update on 30 December broke it, but I've fixed it now)
> Fixed The Capitalization In Clan Chats
> Fixed the Saradomin staircase in Castle Wars (outer wall)
> Fixed the thieving doors in Castle Wars (which got bugged when you teleport away or die)
> You can now close the large doors in an enemy base again in CW
> You can now use ropes to climb battlements again
> Last but not least, the addition of Venenatis as a wilderness boss!

Just look at that big, bad nope.

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The most significant of the drops is the Treasonous ring, which is similar to the Warrior ring, except it adds +4 stab attack & defence instead of slash. Just like the Dagannoth rings, it can be imbued with an imbue scroll to double its bonuses!

Other than that, the boss drops some decent loot (including cannonballs and onyx bolt tips) and of course there's always the chance of obtaining one of its offspring as a pet.

Oh, and you'll find it here (wilderness level 28):
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Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:34 am
by Iron ruby
love it! how would this work for iron? (first)

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:34 am
by Matthew
HYPEE!

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:38 am
by Amount
Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:40 am
by All stars
So umm Haha. Wheres my Zulrah????

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:40 am
by Iron ruby
Amount wrote:Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.
It will bring players too the wilderness though, making it a more active place.

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:46 am
by Mike
Iron ruby wrote:love it! how would this work for iron? (first)
If there's nobody else who damages it, Ironman Mode players can kill it and get loot, but it will definitely be crowded for the first couple of weeks after the release, so I guess not.

I will however make work of instanced versions of all wilderness bosses after the break ;)

Amount wrote:Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.
The ring won't be the only valuable it drops - the overall loot should be worth it either way. And don't forget about the DDS and chaotic rapier.

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 12:48 am
by Amount
Iron ruby wrote:
Amount wrote:Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.
It will bring players too the wilderness though, making it a more active place.
Short term, yeh. But that's only because it's new content. That doesn't last.
Mike wrote:The ring won't be the only valuable it drops - the overall loot should be worth it either way. And don't forget about the DDS.
Aight, as long as you're aware.

DDS and rapier aren't best in slot. People rarely use them.

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 1:04 am
by James
Can't wait to kill some pvmers.

Re: A new wilderness boss!

Posted: Thu Jan 12, 2017 1:07 am
by Ruler
Naissss. Don't forget to add the boss to slayer task (and that you can block it) :)