Perfect pathfinding and following? Let's test it!
Posted: Sun Dec 11, 2016 3:49 am
Today, I have finished the last pieces of code needed for pathfinding and following that I've been working on lately. I've also released a new testclient (which you can find here) with the new pathfinding built in! There are however still a couple of small things that I haven't tested yet, but I was hoping the community can help me with that.
One of the main improvements I added today are proper alignment (so players won't stand diagonally across a player or NPC when interacting with them or attacking them - same goes for NPC's), as well as taking the size of a Titan into account when attacking them (so you don't walk into them).
However, I did rewrite a lot of the pathfinding-related code that was being used in the testserver so far, so pathfinding and following should definitely be tested thoroughly once again to see if everything is in order. Hopefully, this should be the last time I need to make any changes about it, unless additional bugs are found.
If you find any bugs, glitches, weirdness or things that aren't 100% perfect about the new pathfinding or following, please report them on the bughunter thread!
The reason for the separate news post is because I wanted to give some extra attention to these particular changes. Pathing has always been rather crappy on PkHonor, but with this update, I want it to be 100% perfect - I won't settle for any less. I do however need feedback and lots of testing from the community to make sure this is also the case
One of the main improvements I added today are proper alignment (so players won't stand diagonally across a player or NPC when interacting with them or attacking them - same goes for NPC's), as well as taking the size of a Titan into account when attacking them (so you don't walk into them).
However, I did rewrite a lot of the pathfinding-related code that was being used in the testserver so far, so pathfinding and following should definitely be tested thoroughly once again to see if everything is in order. Hopefully, this should be the last time I need to make any changes about it, unless additional bugs are found.
If you find any bugs, glitches, weirdness or things that aren't 100% perfect about the new pathfinding or following, please report them on the bughunter thread!
The reason for the separate news post is because I wanted to give some extra attention to these particular changes. Pathing has always been rather crappy on PkHonor, but with this update, I want it to be 100% perfect - I won't settle for any less. I do however need feedback and lots of testing from the community to make sure this is also the case