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Perfect pathfinding and following? Let's test it!

Posted: Sun Dec 11, 2016 3:49 am
by Mike
Today, I have finished the last pieces of code needed for pathfinding and following that I've been working on lately. I've also released a new testclient (which you can find here) with the new pathfinding built in! There are however still a couple of small things that I haven't tested yet, but I was hoping the community can help me with that.

One of the main improvements I added today are proper alignment (so players won't stand diagonally across a player or NPC when interacting with them or attacking them - same goes for NPC's), as well as taking the size of a Titan into account when attacking them (so you don't walk into them).
However, I did rewrite a lot of the pathfinding-related code that was being used in the testserver so far, so pathfinding and following should definitely be tested thoroughly once again to see if everything is in order. Hopefully, this should be the last time I need to make any changes about it, unless additional bugs are found.

If you find any bugs, glitches, weirdness or things that aren't 100% perfect about the new pathfinding or following, please report them on the bughunter thread!

The reason for the separate news post is because I wanted to give some extra attention to these particular changes. Pathing has always been rather crappy on PkHonor, but with this update, I want it to be 100% perfect - I won't settle for any less. I do however need feedback and lots of testing from the community to make sure this is also the case :)

Re: Perfect pathfinding and following? Let's test it!

Posted: Sun Dec 11, 2016 4:46 am
by Rwter
If any brids want to test this out send me a pm we'll try it later

Re: Perfect pathfinding and following? Let's test it!

Posted: Sun Dec 11, 2016 5:53 am
by Iron adam
look forward to testing it out
Hopefully 3rd time is the charm :badjokeeel:

Re: Perfect pathfinding and following? Let's test it!

Posted: Sun Dec 11, 2016 6:09 am
by All stars
Just want Zulrah tbh...

Re: Perfect pathfinding and following? Let's test it!

Posted: Sun Dec 11, 2016 11:03 am
by Ayeno1
All stars wrote:Just want Zulrah tbh...
Yhh don't we all

Re: Perfect pathfinding and following? Let's test it!

Posted: Sun Dec 11, 2016 11:16 am
by Ruler
Ayoisno1 wrote:
All stars wrote:Just want Zulrah tbh...
Yhh don't we all
Zulrah will come in time, pathfinding is one of the most important updates that needed to happen. Good job Mike :thumbsup:

Re: Perfect pathfinding and following? Let's test it!

Posted: Mon Dec 12, 2016 12:31 am
by Mike
..but but where's the test results :(













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Re: Perfect pathfinding and following? Let's test it!

Posted: Mon Dec 12, 2016 1:05 am
by Ruler
Mike wrote:..but but where's the test results :(













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Pathfinding bugs will give you two points in the competition and there ya go, free testers.
Dont got time myself otherwise i would've helped more with the latest client, sorry mikey

Re: Perfect pathfinding and following? Let's test it!

Posted: Mon Dec 12, 2016 2:04 am
by Mike
Sverre wrote: Pathfinding bugs will give you two points in the competition and there ya go, free testers.
Dont got time myself otherwise i would've helped more with the latest client, sorry mikey
Even 3 or 4 if they're noclipping bugs or serious pathing issues.



You let me down Sverre.

I hereby demote you from my 'fam' to 'm8'.


JK at least I hope you're enjoying yourself. I still wuv you.

Re: Perfect pathfinding and following? Let's test it!

Posted: Mon Dec 12, 2016 3:15 am
by Rwter
haven't found anyone to brid with yet @mike, so i'll let you know after i do