Double slayer XP!
Posted: Wed Oct 19, 2016 10:08 pm
Double slayer XP this weekend! Nope, not slayer points. Just XP
Also not for Ironman Mode players. Sorry! We'll make sure the one next weekend is also suited for them - speaking of which, feel free to post some suggestions for future events. Maybe even ones that we haven't even released yet? Most events are easily coded in anyway and it's always nice to add some change to them.
That's all for now, apologies for the lack of current in-game updates and bugfixes, but I still have my head buried far too deep in the new client project. Every now and then, some new bug or missing feature sets me back (or rather, adds some more stuff for me to do), resulting in the delay of the testserver release. At least we're getting ever closer every day!
Taking everything into account I've done thus far, I'm going to put the 'testserver readiness' of the new client at 90%. An exact deadline is still not known at this time, but it's coming soon. We're working hard every day to make sure we can hold up that promise.
In the meantime, Billy & some of our staff members are working out this year's Halloween event! Even with some minimal coding (done in just a couple days if we can do it properly), we're hoping to get a special, enjoyable and nice halloween event released by the end of next week! We'll let you know more soon enough about the event
It does mean that later this week and at the beginning of next week, I'll need to take a couple of days break from the client development to work on that.
Who knows, maybe I can get an initial testserver release out before starting work on the event, but that might just be wishful thinking (and several long days of work). With the couple of challenges currently ahead of me, it's either a matter of days or weeks. Definitely before the end of this month, unless something really unexpected pops up that would take weeks to get done, so let's hope that doesn't happen
Anyway, double Slayer XP starts in:
Ends in:
Also not for Ironman Mode players. Sorry! We'll make sure the one next weekend is also suited for them - speaking of which, feel free to post some suggestions for future events. Maybe even ones that we haven't even released yet? Most events are easily coded in anyway and it's always nice to add some change to them.
That's all for now, apologies for the lack of current in-game updates and bugfixes, but I still have my head buried far too deep in the new client project. Every now and then, some new bug or missing feature sets me back (or rather, adds some more stuff for me to do), resulting in the delay of the testserver release. At least we're getting ever closer every day!
Taking everything into account I've done thus far, I'm going to put the 'testserver readiness' of the new client at 90%. An exact deadline is still not known at this time, but it's coming soon. We're working hard every day to make sure we can hold up that promise.
In the meantime, Billy & some of our staff members are working out this year's Halloween event! Even with some minimal coding (done in just a couple days if we can do it properly), we're hoping to get a special, enjoyable and nice halloween event released by the end of next week! We'll let you know more soon enough about the event
It does mean that later this week and at the beginning of next week, I'll need to take a couple of days break from the client development to work on that.
Who knows, maybe I can get an initial testserver release out before starting work on the event, but that might just be wishful thinking (and several long days of work). With the couple of challenges currently ahead of me, it's either a matter of days or weeks. Definitely before the end of this month, unless something really unexpected pops up that would take weeks to get done, so let's hope that doesn't happen
Anyway, double Slayer XP starts in:
Ends in: