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Changing how LootShare Points work

Posted: Sat Aug 27, 2016 3:57 pm
by Mike
For as long as we've had the LootShare in the server, we've made it work exactly like in the actual RuneScape - whoever has the most LootShare Points always gets the drop.

Even though it makes it fair for everyone in the long run, to get guaranteed drops, it has a tendency to mess up drops for other players when people with very high LSP come around (like people who have done Nex with a clan but other members got the most expensive drops).

Therefore, I would suggest that we slightly alter the system - that instead of a guaranteed drop, having the highest LSP simply gives you the highest chance to get the drop. This chance would scale with how many LSP you have (so if a clan has a combined LSP of 2B and one of them has 1B LSP, that one person has a 50% chance to get the item. This way, at least one person with very high LSP won't get a monopoly over a boss.

For the uninformed: LootShare Points is what players get when a clan gets a drop. If a drop is worth 1.5B and there are 3 clan members nearby, 1 of them will receive the item (and his LSP will go down with 1B, or +500M - 1.5B) and the other 2 will get +500M LSP. LSP eventually degrade over time (real time, not in-game time) to 0. If you have negative LSP, it'll go up to 0 over time.
Also note: the chance I speak of is simply the chance of any individual player in a clan to be the one person to receive a drop. This has nothing to do with whether or not the NPC actually drops an item.

Thoughts?

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 4:01 pm
by Ayeno1
500k not 500m*

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 4:01 pm
by Mike
Ayoisno1 wrote:500k not 500m*
Thx but too late :P already fixed

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 4:06 pm
by Yeah u
If someone has 1b lsp then they must of missed 2 big drops recently your saying...

So maybe its best to leave it as it is?

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 4:15 pm
by Texey
If this was implemented, you could also make it so ::lsp shows how many %s you have of getting the loot instead of 300m which would make no sense to anyone.

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 4:43 pm
by Azu rite
It's fine as is

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 4:44 pm
by Jonas
Azu rite wrote:It's fine as is

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 5:00 pm
by Mike
Texey wrote:If this was implemented, you could also make it so ::lsp shows how many %s you have of getting the loot instead of 300m which would make no sense to anyone.
That always depends on the situation (who's near you), but in theory I could make it say like "you have the Xth highest LSP of all nearby clan members".

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 5:15 pm
by Mushroom tip
Jonas wrote:
Azu rite wrote:It's fine as is

Re: Changing how LootShare Points work

Posted: Sat Aug 27, 2016 5:29 pm
by Texey
Mike wrote:That always depends on the situation (who's near you), but in theory I could make it say like "you have the Xth highest LSP of all nearby clan members".
I'd rather have "You have x% of getting the drop" or does that tell people that the clan get a drop every kill?