Where was Mike the past 10 days?
Posted: Fri Jul 15, 2016 12:09 pm
On vacation in Great Britain
But now I'm back and eager to get back to work!
What to expect the coming couple of weeks? Me nolifing PkHonor.
More specifically?
> First of all, further fine-tuning of the Pest Control game & release of Elite Void equipment. I kinda wanted to release this before I left on vacation, but I was afraid there may be bugs or imbalances in the new PC game, which I wouldn't be able to take care of in my absence, so I chose to postpone it until I got back. The final release is planned for next week.
> Finalization and release of Avatars of Creation and Destruction (made mostly by Dylan, mostly just needed some final touches and testing), that's for the week after - if all goes well.
> Upgrade of our client to one of the latest OSRS revisions (see viewtopic.php?f=11&t=58428). Just to clarify: there will be no loss of items, equipment, stats or any of the such for our players. We'll migrate every single thing - including all custom items, NPC's and objects - to the new client. Other than a lot of work and a chance of bugs and glitches at first, there are absolutely no downsides whatsoever to us doing this
But now I'm back and eager to get back to work!
What to expect the coming couple of weeks? Me nolifing PkHonor.
More specifically?
> First of all, further fine-tuning of the Pest Control game & release of Elite Void equipment. I kinda wanted to release this before I left on vacation, but I was afraid there may be bugs or imbalances in the new PC game, which I wouldn't be able to take care of in my absence, so I chose to postpone it until I got back. The final release is planned for next week.
> Finalization and release of Avatars of Creation and Destruction (made mostly by Dylan, mostly just needed some final touches and testing), that's for the week after - if all goes well.
> Upgrade of our client to one of the latest OSRS revisions (see viewtopic.php?f=11&t=58428). Just to clarify: there will be no loss of items, equipment, stats or any of the such for our players. We'll migrate every single thing - including all custom items, NPC's and objects - to the new client. Other than a lot of work and a chance of bugs and glitches at first, there are absolutely no downsides whatsoever to us doing this