Todays updates - 13 May 2016
Posted: Fri May 13, 2016 1:02 pm
Updated on 13 May 2016
> Protect from magic and deflect magic no longer reduce freeze, stun, bind or entangle timers, only the damage you take from spells
> Slightly rebalanced melee, ranged and magic in pVp. Magic is now a bit less accurate, while melee and ranged are a bit more accurate. We may do additional tweaks if necessary, based on the feedback we get from our players
> The 'PJ' timer in the wilderness has been lowered to 3.6 seconds (6 game ticks) instead of 7.8 seconds. However, in Edgeville wilderness, the PJ timer is still 7.8 seconds. This should prevent people from getting their opponent stolen all the time in Edgeville, but still allow for tag teaming in the rest of the wilderness.
> Added the ::lastdeath command, which will give you a summary of your last death (stating which player dealt how much damage)
> New staff crowns!
> As of now, any poison damage you deal counts towards your total damage dealt (both towards players and NPC's).
> The Ring of Life will now only work up to level 30 wilderness
> The Amulet of Glory now works up to level 30 wilderness
> You can now be in the PkHonor clan channel and any other CC at the same time (just like our helpers and mods always could). To do this, first you need to join the CC of your choice and then click the 'Help' button on the client. Then you can use forward slash ('/') to talk in your primary CC and backslash ('\') to talk in the PkHonor CC.
One thing we want to make abundantly clear: this is still mostly for help-related subjects (although buying and selling isn't really a problem, keep it to a minimum). If there's any harassment, excessive spam or toxic behavior, we'll revert this change and only allow helpers and mods to be in the PkHonor CC at the same time as another CC.
> The Pest Control pests are now aggressive again
> The game will now take the amount of participants and their combat level into account to determine the combat level of the pests, as well as how many pests will spawn
> Pests will now regularly spawn at one or more portals (depending on the number of players)
> When starting a game of PC, there will be an initial number of pests that spawn at one or more portals
More Pest Control improvements will be coming later. Once the rework is done, we'll be releasing Elite Void equipment which will require you to have completed the Pest Invasion quest.
> A lot of minor bugfixes which I forgot about, but they've definitely made the game better, amirite?
> A lot of changes and minor improvements under the hood, required for additional content
> Something's roaming the wilderness. But don't worry, we're on it.
> Protect from magic and deflect magic no longer reduce freeze, stun, bind or entangle timers, only the damage you take from spells
> Slightly rebalanced melee, ranged and magic in pVp. Magic is now a bit less accurate, while melee and ranged are a bit more accurate. We may do additional tweaks if necessary, based on the feedback we get from our players
> The 'PJ' timer in the wilderness has been lowered to 3.6 seconds (6 game ticks) instead of 7.8 seconds. However, in Edgeville wilderness, the PJ timer is still 7.8 seconds. This should prevent people from getting their opponent stolen all the time in Edgeville, but still allow for tag teaming in the rest of the wilderness.
> Added the ::lastdeath command, which will give you a summary of your last death (stating which player dealt how much damage)
> New staff crowns!
> As of now, any poison damage you deal counts towards your total damage dealt (both towards players and NPC's).
> The Ring of Life will now only work up to level 30 wilderness
> The Amulet of Glory now works up to level 30 wilderness
> You can now be in the PkHonor clan channel and any other CC at the same time (just like our helpers and mods always could). To do this, first you need to join the CC of your choice and then click the 'Help' button on the client. Then you can use forward slash ('/') to talk in your primary CC and backslash ('\') to talk in the PkHonor CC.
One thing we want to make abundantly clear: this is still mostly for help-related subjects (although buying and selling isn't really a problem, keep it to a minimum). If there's any harassment, excessive spam or toxic behavior, we'll revert this change and only allow helpers and mods to be in the PkHonor CC at the same time as another CC.
> The Pest Control pests are now aggressive again
> The game will now take the amount of participants and their combat level into account to determine the combat level of the pests, as well as how many pests will spawn
> Pests will now regularly spawn at one or more portals (depending on the number of players)
> When starting a game of PC, there will be an initial number of pests that spawn at one or more portals
More Pest Control improvements will be coming later. Once the rework is done, we'll be releasing Elite Void equipment which will require you to have completed the Pest Invasion quest.
> A lot of minor bugfixes which I forgot about, but they've definitely made the game better, amirite?
> A lot of changes and minor improvements under the hood, required for additional content
> Something's roaming the wilderness. But don't worry, we're on it.