23 October updates
Posted: Mon Oct 19, 2015 5:03 pm
Updated on 23 October 2015
> Fixed a bug with ranged weapons on NPC's (this bug occured every now and then for players who use bows or crossbows and didn't have an ava's accumulator). A big thank you for the players who reported this bug as soon as they encountered it.
> The NPC's in the Zamorak boss room in GWD have received extra drops (amongst them are more coins, dragon arrows, teak planks, mahogany planks, zamorak brews, ruby bolts(e) and dragon bolts(e)). Other rooms have also received these items as drops, but they are more rare than those dropped by the zammy npc's (considering the zamorak room has always been the least interesting of rooms in GWD)
My thanks to the GQC for providing me with the extra items!
> All droprates on pVp equipment (and corrupt pVp equipment) from revenants have been permanently buffed by 50%. This buff does not apply to the morrigans javelins and thrownaxes.
> Killing a revenant now always grants 4 - 31 PkHonor Points and 2 - 10 slayer points per kill, instead of 3 - 21 PkHonor Points and 1 - 8 slayer points. The amount of points depends on the revenant's level and the slayer points are regardless of extra slayer points you get if you're killing them as part of a slayer task.
Updated on 22 October 2015
> K'ril Tsutsaroth (Zamorak room boss in the GWD) now drops a Baby K'ril Tsutsaroth (same deal as always) and this weekend there is a weekend-long Zamorak room event (so no killcount required for that room, +20% droprates and double droprates on the baby). All other GWD rooms will follow in the next 2 weeks.
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before
> As of now, you can bring any pet into the wilderness while they're following you. We had introduced this restriction when we were working on summoning and the majority of players voted to keep all familiars out of the wilderness. However, considering pets don't give any advantage in pVp combat, I've decided to allow the spawning of pets in the wilderness. This is mostly useful for the baby boss pets which can prevent its boss version from attacking you every now and then (but this only works if you have them spawned).
> As of now, you can't receive special energy from other players more than once every 5 minutes (through the energy transfer spell). This timer has been combined with the premium fountain, so if you drink from the fountain, other players can't use energy transfer on you for another 5 minutes. The 2 minutes delay for restoring special energy from the premium fountain remains the same.
Furthermore, as of now you can only use spec transfer on another player if you have 100% special energy.
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
Updated on 19 October 2015
> The Kalphite Princess (pet) has been added as a drop to the Kalphite Queen (same droprate as all other ones and can be combined with an ex-ex parrot). This pet can be freely transformed into either of its two forms, you can do so by right-clicking it and clicking 'Transform'
> The WildyWyrm's droprates for Baby wildywyrms and Blood diamonds have been tripled, considering it's so much harder to kill than any other boss
As usual, there will be a Kalphite Queen event (+20% droprates and 2x pet droprates) starting tomorrow and ending Friday.
As for the points from the WildyWyrm glitch, I'll be confiscating them in the following days (they have to be done manually). I'll allow everyone up to two weeks to post (http://forums.pkhonor.net/viewtopic.php?f=26&t=49612) before I remove all their points and pc/pk items, provided they don't try to evade the confiscation (for example by mass selling items on the GE, in which case they might get an account ban after all).
> Fixed a bug with ranged weapons on NPC's (this bug occured every now and then for players who use bows or crossbows and didn't have an ava's accumulator). A big thank you for the players who reported this bug as soon as they encountered it.
> The NPC's in the Zamorak boss room in GWD have received extra drops (amongst them are more coins, dragon arrows, teak planks, mahogany planks, zamorak brews, ruby bolts(e) and dragon bolts(e)). Other rooms have also received these items as drops, but they are more rare than those dropped by the zammy npc's (considering the zamorak room has always been the least interesting of rooms in GWD)
My thanks to the GQC for providing me with the extra items!
> All droprates on pVp equipment (and corrupt pVp equipment) from revenants have been permanently buffed by 50%. This buff does not apply to the morrigans javelins and thrownaxes.
> Killing a revenant now always grants 4 - 31 PkHonor Points and 2 - 10 slayer points per kill, instead of 3 - 21 PkHonor Points and 1 - 8 slayer points. The amount of points depends on the revenant's level and the slayer points are regardless of extra slayer points you get if you're killing them as part of a slayer task.
Updated on 22 October 2015
> K'ril Tsutsaroth (Zamorak room boss in the GWD) now drops a Baby K'ril Tsutsaroth (same deal as always) and this weekend there is a weekend-long Zamorak room event (so no killcount required for that room, +20% droprates and double droprates on the baby). All other GWD rooms will follow in the next 2 weeks.
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before
> As of now, you can bring any pet into the wilderness while they're following you. We had introduced this restriction when we were working on summoning and the majority of players voted to keep all familiars out of the wilderness. However, considering pets don't give any advantage in pVp combat, I've decided to allow the spawning of pets in the wilderness. This is mostly useful for the baby boss pets which can prevent its boss version from attacking you every now and then (but this only works if you have them spawned).
> As of now, you can't receive special energy from other players more than once every 5 minutes (through the energy transfer spell). This timer has been combined with the premium fountain, so if you drink from the fountain, other players can't use energy transfer on you for another 5 minutes. The 2 minutes delay for restoring special energy from the premium fountain remains the same.
Furthermore, as of now you can only use spec transfer on another player if you have 100% special energy.
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
Updated on 19 October 2015
> The Kalphite Princess (pet) has been added as a drop to the Kalphite Queen (same droprate as all other ones and can be combined with an ex-ex parrot). This pet can be freely transformed into either of its two forms, you can do so by right-clicking it and clicking 'Transform'
> The WildyWyrm's droprates for Baby wildywyrms and Blood diamonds have been tripled, considering it's so much harder to kill than any other boss
As usual, there will be a Kalphite Queen event (+20% droprates and 2x pet droprates) starting tomorrow and ending Friday.
As for the points from the WildyWyrm glitch, I'll be confiscating them in the following days (they have to be done manually). I'll allow everyone up to two weeks to post (http://forums.pkhonor.net/viewtopic.php?f=26&t=49612) before I remove all their points and pc/pk items, provided they don't try to evade the confiscation (for example by mass selling items on the GE, in which case they might get an account ban after all).