Skilling center sneak peek
Posted: Wed Sep 23, 2015 7:03 pm
For those who want to take a look at the current status of the new skilling center, you can check it out on the testserver, accessible here:
> Web client (does not work in chrome and may require you to change security settings)
> Jar client
> Zip client
To enter the skilling center, simply go to the Player-Owned House portal and select the first option 'Enter the skilling center'.
The following need to be added yet:
> +5% XP bonus for premium members who train skills within the skilling center: thieving, mining, smithing, woodcutting, fishing, cooking, crafting (jewelry crafted in a furnace) prayer, agility (from the butterflies) and hunter
> Bigger ponds and fishing spots
> A few more stalls at the marketplace
> ::skilling and ::helpcenter commands
> Some implings, butterflies and chinchompas to hunt
> Making the 4 portals work (edgy, combat, skilling and slayer master)
> The (slayer) monsters and treasure rooms in the dungeon, as well as making the dungeon somewhat smaller
Aside from that, everything should be pretty much ready. I know there have been some requests for additional content (premium fountain, runecrafting altars, etc.), but for the time being, we'll keep it this way. If you see serious flaws or have ideas for improvement that are in line with what we currently have, you're always welcome to comment.
I know that the skilling center may seem very small, but this has been done on purpose to make sure new players aren't confused or get lost. We may expand it a little further if we were to add extra skills or more options for the current skills.
> Web client (does not work in chrome and may require you to change security settings)
> Jar client
> Zip client
To enter the skilling center, simply go to the Player-Owned House portal and select the first option 'Enter the skilling center'.
The following need to be added yet:
> +5% XP bonus for premium members who train skills within the skilling center: thieving, mining, smithing, woodcutting, fishing, cooking, crafting (jewelry crafted in a furnace) prayer, agility (from the butterflies) and hunter
> Bigger ponds and fishing spots
> A few more stalls at the marketplace
> ::skilling and ::helpcenter commands
> Some implings, butterflies and chinchompas to hunt
> Making the 4 portals work (edgy, combat, skilling and slayer master)
> The (slayer) monsters and treasure rooms in the dungeon, as well as making the dungeon somewhat smaller
Aside from that, everything should be pretty much ready. I know there have been some requests for additional content (premium fountain, runecrafting altars, etc.), but for the time being, we'll keep it this way. If you see serious flaws or have ideas for improvement that are in line with what we currently have, you're always welcome to comment.
I know that the skilling center may seem very small, but this has been done on purpose to make sure new players aren't confused or get lost. We may expand it a little further if we were to add extra skills or more options for the current skills.