Todays updates (17 September 2015)
Posted: Thu Sep 17, 2015 11:42 pm
Updated on 17 September 2015
> Added instant Player-Owned House loading so any house is now loaded within 5 seconds at the most
> The update where you could eat or teletab at 0 hitpoints has been reversed - it's like it used to be now, where you can neither eat nor tab when dropped to 0 hitpoints. However, this also means that if you're just about to get dropped but didn't see the hit yet (due to the connection delay aka ping), you may not be able to eat when you think you're not dead yet (but when the server thinks you're dead). Not much we can do about that, but I believe people like it better this way.
> Buffed the revenants their maximum hit, attack and defense. They will now also heal more often.
> Lowered the droprates on morrigans javelins and throwing axes
> Increased the amount of PkHonor Points you receive from killing revenants
> Revenants can no longer be found in the deep wilderness agilty arena now
> The holy whip and whip of balance their special attacks now reduce your opponent's damage by 25% in pVp instead of 50% (pVm remains unaffected)
> The whip of magic now offers a +12% damage bonus to magic spells (does not work against players in the wilderness)
Update on the weekly castle wars event
Since the weekly planned castle wars event was always at a bad time for at least some people, we decided to hold 3 Castle Wars events each Friday instead, each of them lasting 3 hours. They are all scheduled 8 hours apart from each other so they're evenly spread over the day. To check their exact timing, you can use the in-game command ::events
This weekend's event
This weekend, at the usual time, all players can access and kill the donator-only monsters (Tormented Demons, Ice Strykewyrms and Barrelchests). They droprates are also buffed by 20%.
> Added instant Player-Owned House loading so any house is now loaded within 5 seconds at the most
> The update where you could eat or teletab at 0 hitpoints has been reversed - it's like it used to be now, where you can neither eat nor tab when dropped to 0 hitpoints. However, this also means that if you're just about to get dropped but didn't see the hit yet (due to the connection delay aka ping), you may not be able to eat when you think you're not dead yet (but when the server thinks you're dead). Not much we can do about that, but I believe people like it better this way.
> Buffed the revenants their maximum hit, attack and defense. They will now also heal more often.
> Lowered the droprates on morrigans javelins and throwing axes
> Increased the amount of PkHonor Points you receive from killing revenants
> Revenants can no longer be found in the deep wilderness agilty arena now
> The holy whip and whip of balance their special attacks now reduce your opponent's damage by 25% in pVp instead of 50% (pVm remains unaffected)
> The whip of magic now offers a +12% damage bonus to magic spells (does not work against players in the wilderness)
Update on the weekly castle wars event
Since the weekly planned castle wars event was always at a bad time for at least some people, we decided to hold 3 Castle Wars events each Friday instead, each of them lasting 3 hours. They are all scheduled 8 hours apart from each other so they're evenly spread over the day. To check their exact timing, you can use the in-game command ::events
This weekend's event
This weekend, at the usual time, all players can access and kill the donator-only monsters (Tormented Demons, Ice Strykewyrms and Barrelchests). They droprates are also buffed by 20%.