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Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:42 pm
by Mike
Updated on 17 September 2015
> Added instant Player-Owned House loading so any house is now loaded within 5 seconds at the most
> The update where you could eat or teletab at 0 hitpoints has been reversed - it's like it used to be now, where you can neither eat nor tab when dropped to 0 hitpoints. However, this also means that if you're just about to get dropped but didn't see the hit yet (due to the connection delay aka ping), you may not be able to eat when you think you're not dead yet (but when the server thinks you're dead). Not much we can do about that, but I believe people like it better this way.
> Buffed the revenants their maximum hit, attack and defense. They will now also heal more often.
> Lowered the droprates on morrigans javelins and throwing axes
> Increased the amount of PkHonor Points you receive from killing revenants
> Revenants can no longer be found in the deep wilderness agilty arena now
> The holy whip and whip of balance their special attacks now reduce your opponent's damage by 25% in pVp instead of 50% (pVm remains unaffected)
> The whip of magic now offers a +12% damage bonus to magic spells (does not work against players in the wilderness)

Update on the weekly castle wars event
Since the weekly planned castle wars event was always at a bad time for at least some people, we decided to hold 3 Castle Wars events each Friday instead, each of them lasting 3 hours. They are all scheduled 8 hours apart from each other so they're evenly spread over the day. To check their exact timing, you can use the in-game command ::events

This weekend's event
This weekend, at the usual time, all players can access and kill the donator-only monsters (Tormented Demons, Ice Strykewyrms and Barrelchests). They droprates are also buffed by 20%.

Re: Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:44 pm
by Rick
About time the house loading :D

How were you able to load the whole house in just 1 packet now? I thought you tried this before on release, but it kept crashing the client didn't it?

Re: Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:47 pm
by Subnet
Glad to see that the revs are going to be abit harder to kill.

Re: Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:47 pm
by Disarm
Great Update :D

Re: Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:51 pm
by Skill hypezz
oohhh boy are bchests gonnaaa be packkkeeddd

Re: Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:54 pm
by Rwter
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Re: Todays updates (17 September 2015)

Posted: Thu Sep 17, 2015 11:59 pm
by Jade
magic whip buff!!!

i really like that castle war idea, but could i just trade 3 custom whips for a set of battle mage ploxxx c;

Re: Todays updates (17 September 2015)

Posted: Fri Sep 18, 2015 12:01 am
by Rwter
Jade wrote:magic whip buff!!!
@@@@@@@@@@@@@@@@@@@@@

Re: Todays updates (17 September 2015)

Posted: Fri Sep 18, 2015 12:10 am
by The underdog
Kishan wrote:
Jade wrote:magic whip buff!!!
@@@@@@@@@@@@@@@@@@@@@
Gg your holy whip staking though, oh well you already have 2t from it now right ;)

Re: Todays updates (17 September 2015)

Posted: Fri Sep 18, 2015 12:11 am
by Im on meth
Jade wrote:i really like that castle war idea, but could i just trade 3 custom whips for a set of battle mage ploxxx c;
How to ruin CW even more...

Not a single person would ever play CW if they could just trade in customs for its rewards, which is 100x more time efficient.