Long time no blogpost
Posted: Fri Sep 04, 2015 7:54 pm
Now that I've pretty much wrapped up some things that kept me busy IRL during the past weeks (and months, by extension), I'm glad to say that in September (and hopefully the months that come after), I'll be able to focus most of my time on PkHonor once again. As I'm sure you've noticed, a lot of bugfixes and content improvements have been rolled out in the past week and this is just the beginning.
In case you want to know what those "some things that kept me busy IRL" are, I'm afraid I cannot answer that, considering I try to keep my private life as far away from PkHonor as possible (the threat of Jagex and being Dox'ed are some of the reasons).
Either way, this also means I'll be writing some more devblog posts, as I used to do back in the old days. It's been a while since I wrote them and I'm sure that hasn't gone by unnoticed. But at least this time I get to write a "things are looking good and I got time for PkHonor" post, rather than a "sorry for not being able to work much for PkHonor because of la and bla and you already stopped reading because it's always the same thing anyway".
So let's get started.
For the next few days and weeks, while working on Ironman, I'll be teaching Vcom the important things he needs to know about the PkHonor source code (or at least the parts that I entrust him with), while also working out smaller updates like 07scape items, npc's, pets and some other bosses (such as the giant mole). If everything goes as planned, we should be able to release at least one new feature (item/npc/pet/...) each week and be able to work on multiple projects at the same time. Maybe we'll even throw a small quest in there - who knows. We'll also be working on things to make PkHonor more attractive to new players, because we notice a lot of new people coming in, but most of them leaving because they don't find PkHonor attractive enough to stay.
This also brings me to another issue: most of what we hear nowadays (as in complaints and feature requests) come from veterans and long-time players. I believe that it's time to shift our focus a little towards what new players want, so that we can convince them to stay and make our playerbase grow. It's been a while since the playerbase has grown, and I think the lack of interesting things for new players is one of the main reasons. And the main reason we don't work on features for starters, is because we get practically all of our input from veterans and not from starters.
That being said, how long ironman mode will take until its first release, I cannot say at this point, but I'll try to keep and update my progress on here as much as I can, to at least give you an idea of how far we are.
In case you want to know what those "some things that kept me busy IRL" are, I'm afraid I cannot answer that, considering I try to keep my private life as far away from PkHonor as possible (the threat of Jagex and being Dox'ed are some of the reasons).
Either way, this also means I'll be writing some more devblog posts, as I used to do back in the old days. It's been a while since I wrote them and I'm sure that hasn't gone by unnoticed. But at least this time I get to write a "things are looking good and I got time for PkHonor" post, rather than a "sorry for not being able to work much for PkHonor because of la and bla and you already stopped reading because it's always the same thing anyway".
So let's get started.
For the next few days and weeks, while working on Ironman, I'll be teaching Vcom the important things he needs to know about the PkHonor source code (or at least the parts that I entrust him with), while also working out smaller updates like 07scape items, npc's, pets and some other bosses (such as the giant mole). If everything goes as planned, we should be able to release at least one new feature (item/npc/pet/...) each week and be able to work on multiple projects at the same time. Maybe we'll even throw a small quest in there - who knows. We'll also be working on things to make PkHonor more attractive to new players, because we notice a lot of new people coming in, but most of them leaving because they don't find PkHonor attractive enough to stay.
This also brings me to another issue: most of what we hear nowadays (as in complaints and feature requests) come from veterans and long-time players. I believe that it's time to shift our focus a little towards what new players want, so that we can convince them to stay and make our playerbase grow. It's been a while since the playerbase has grown, and I think the lack of interesting things for new players is one of the main reasons. And the main reason we don't work on features for starters, is because we get practically all of our input from veterans and not from starters.
That being said, how long ironman mode will take until its first release, I cannot say at this point, but I'll try to keep and update my progress on here as much as I can, to at least give you an idea of how far we are.