Combat improvements released on testserver
Posted: Mon Jul 27, 2015 9:31 pm
Just now, I have released the latest version of my combat improvements on the test server. I've rewritten over a thousand lines of combat-related code, so there's a good chance some bugs may have slipped through. Most of it is still untested, so it will need to be thoroughly tested before we can apply this on the production server.
What should be improved/fixed:
> Your accuracy and max hit of melee, ranged and magic attacks is now calculated when you initiate an attack, so changing gear after you started an attack will not affect the hit in any way. Your opponent's defence is still calculated on hit.
> Freeze spells will now freeze on hit, not on spell cast
> Korasi's sword special attack has been fixed (or at least, should be fixed). I hope it's not too OP again now. Having good magic defence or magic prayer will reduce the spec damage, but the hit will always be at least 50% of the attacker's max melee hit.
> Saradomin Sword special attack has been fixed (or should be)
> Vengeance, deflect, recoil and smite will now apply to the damage you were actually dealt (after prayer or spirit shield reduction), not on the damage you would have taken with prayers off
> Chaotic shields now properly reduce damage for dragon claws
> The magic whip's special now properly applies on all magic attacks (which it didn't always before)
> A few other minor bugfixes that I forgot to mention
What needs to be looked at yet:
> Dharoks
> Handcannon
> A few other weapons that may require rebalancing
> Following (no need to comment on that one, because it's still a work in progress)
Please test the combat (both PvP and PvM), mostly magic spells, special attacks and weapons with special effects (like enchanted bolts) to see if everything is in order and let me know what you think
To play the testserver, download our jar or zipped client:
http://client.pkhonor.net/PkHonor_testclient.jar
http://client.pkhonor.net/PkHonor_testclient.zip
What should be improved/fixed:
> Your accuracy and max hit of melee, ranged and magic attacks is now calculated when you initiate an attack, so changing gear after you started an attack will not affect the hit in any way. Your opponent's defence is still calculated on hit.
> Freeze spells will now freeze on hit, not on spell cast
> Korasi's sword special attack has been fixed (or at least, should be fixed). I hope it's not too OP again now. Having good magic defence or magic prayer will reduce the spec damage, but the hit will always be at least 50% of the attacker's max melee hit.
> Saradomin Sword special attack has been fixed (or should be)
> Vengeance, deflect, recoil and smite will now apply to the damage you were actually dealt (after prayer or spirit shield reduction), not on the damage you would have taken with prayers off
> Chaotic shields now properly reduce damage for dragon claws
> The magic whip's special now properly applies on all magic attacks (which it didn't always before)
> A few other minor bugfixes that I forgot to mention
What needs to be looked at yet:
> Dharoks
> Handcannon
> A few other weapons that may require rebalancing
> Following (no need to comment on that one, because it's still a work in progress)
Please test the combat (both PvP and PvM), mostly magic spells, special attacks and weapons with special effects (like enchanted bolts) to see if everything is in order and let me know what you think
To play the testserver, download our jar or zipped client:
http://client.pkhonor.net/PkHonor_testclient.jar
http://client.pkhonor.net/PkHonor_testclient.zip