[Poll] Updates for the next few weeks
Posted: Wed Jul 08, 2015 7:31 pm
As announced in a devblog post yesterday, I hereby present you with a poll to help me decide in which order to work on the updates of the next few weeks.
I know, I know, I have promised pets like more than half a year ago, but I'm sure most of you will agree that I should focus on smaller updates that don't take too long to make, rather than a big project that may take several weeks to finish. First my two-week vacation, now almost a month of hard work on marketing, bookkeeping and other behind the scenes stuff, so it's past time that we've started rolling out some updates again.
Once we have had a few weeks with regular, weekly updates, I can focus my attention on something a little bigger once again.
One thing is for sure: as of now, there will be no more projects that take a month or longer to release. New updates and quests will be relatively small (in terms of development workload) and our release cycles will be shorter than they've ever been before.
Anyway, for the month of July, I have the following things in mind:
Combat improvements
See http://forums.pkhonor.net/viewtopic.php?f=26&t=46025 for the list of improvements that I'll be working on. I'm going to divide them in smaller batches, so I can release them in parts, rather than in one big update:
> Combat mechanic bugs: damage should be calculated on cast (not on hit), spell effects (like freeze) should only happen on hit (not on cast), vengeance damage should be calculated based on effective damage (not potential damage), BGS spec fix
> Combat timing bugs: players should be able to eat while dclaws spec reduces their hp to 0, players should be able to switch weapon + attack in the same game tick, you should not be able to deal damage when you're already dead
> Misc combat improvements: autocast with manual cast in between, hand cannon improvement, dharoks improvement
> Improved following (this is a rather big one)
Anti duel scam measures
> Duel presets that cannot be changed
> Second duel confirm screen should be much clearer
> (not sure if possible) flashing warning signs when the other person changes something
Ironman mode
I know, I know, I have promised pets like more than half a year ago, but I'm sure most of you will agree that I should focus on smaller updates that don't take too long to make, rather than a big project that may take several weeks to finish. First my two-week vacation, now almost a month of hard work on marketing, bookkeeping and other behind the scenes stuff, so it's past time that we've started rolling out some updates again.
Once we have had a few weeks with regular, weekly updates, I can focus my attention on something a little bigger once again.
One thing is for sure: as of now, there will be no more projects that take a month or longer to release. New updates and quests will be relatively small (in terms of development workload) and our release cycles will be shorter than they've ever been before.
Anyway, for the month of July, I have the following things in mind:
Combat improvements
See http://forums.pkhonor.net/viewtopic.php?f=26&t=46025 for the list of improvements that I'll be working on. I'm going to divide them in smaller batches, so I can release them in parts, rather than in one big update:
> Combat mechanic bugs: damage should be calculated on cast (not on hit), spell effects (like freeze) should only happen on hit (not on cast), vengeance damage should be calculated based on effective damage (not potential damage), BGS spec fix
> Combat timing bugs: players should be able to eat while dclaws spec reduces their hp to 0, players should be able to switch weapon + attack in the same game tick, you should not be able to deal damage when you're already dead
> Misc combat improvements: autocast with manual cast in between, hand cannon improvement, dharoks improvement
> Improved following (this is a rather big one)
Anti duel scam measures
> Duel presets that cannot be changed
> Second duel confirm screen should be much clearer
> (not sure if possible) flashing warning signs when the other person changes something
Ironman mode