Todays updates! (14 May 2015)
Posted: Thu May 14, 2015 3:29 pm
Updated on 16 May 2015
- If you log out with a target assigned, you will receive a penalty based on the tier of your emblem
- If you have an emblem, it MUST be in your inventory in order to participate in Bounty Hunter. If you have it in your bank, you will not be able to receive a target.
Updated on 14 May 2015
- Bounty Hunter released! To participate, simply enter the wilderness and wait until you get a target assigned. For more information and items, see Nastroth or Mandrith in Edgeville.
Honor players can also participate, but they can only get other honors as target (of course).
Aside from the teleporting crystal and ring of vigour, all Bounty Hunter store items are tradeable. The shop (at ::shops) contains the following items:
> Imbue Scroll: use on a Berserker/Warrior/Archer/Seers ring to imbue (requires 2 rings to make 1 imbued ring)
> Bounty hunt box: see http://forums.pkhonor.net/viewtopic.php?f=26&t=44244
> Teleport crystal: allows you to teleport up to 4 times to your Bounty Hunter target in the wilderness
> Ring of Vigour: makes your special attacks use 10% less energy (so a spec that normally costs 50% energy now costs 45%)
> New books for the shield slot: book of law (+10 ranged att), book of darkness (+10 magic att) and book of war (+10 melee att and +2 strength). They all offer +6 to your defence stats.
> Mage's book which offers +15 magic attack and defence (shield slot)
> Ancient Prayer book: allows you to swap to ancient curses for 2 hours of combat, even if you haven't unlocked ancient curses yet. The book is consumed upon use.
> Most items from the PkHonor Point store (chaotic and pvp, torso), some defenders, neit helm, mith and barrows gloves, sharks and manta rays
> Hand cannons and hand cannon shots
> Item sets and pouches with a fixed content (some sets can only be opened at the Item Set Exchange Clerk in Varrock)
- Torva, Virtus, Pernix and 3rd age druidic armour no longer offer a hitpoint boost while in the wilderness. The HP boost outside the wilderness remains the same. However, you can still boost your hitpoints outside the wilderness and your HP will remain the same when entering the wild. However, you cannot heal beyond 110 while inside the wilderness. Also, if you have boosted hitpoints and get skulled, your hitpoints will immediately be reduced to 110.
Each piece of Torva, Virtus, Pernix and 3rd age druidic armour now offers a +6 prayer bonus (wearing a whole druidic set will cause your prayer to drain 45% slower)
- Torva armour now offers a +10% accuracy bonus on melee attacks when wearing the whole set
- Virtus armour now offers a +10% accuracy bonus on magic attacks when wearing the whole set
- Pernix armour now offers a +10% accuracy bonus on ranged attacks when wearing the whole set
- The magic accuracy and damage bonuses from a full 3rd age druidic robes set (with staff) are now +25% (used to be +30%). Keep in mind that wearing only the staff already offers a +15% damage bonus (no accuracy bonus), just like the staff of light.
Each piece of 3rd age druidic gear (except the staff) now offers +2 to your herblore skill and +3% XP bonus to herblore. Wearing a whole set offers +10 herblore level instead of +8 and +15% XP bonus instead of +12% . This XP bonus stacks with Brawling gloves (herblore), so you can get up to +45% herblore XP.
When wearing a full druidic set (without staff) while making potions, there is a now also a 10% chance of creating two potions instead of one, without using any ingredients for the second one (you only get XP for one potion though). This effect does not work when creating overload potions.
- Bonecrusher has been added to the slayer shop . It costs 2000 slayer points and will automatically crush any bones you get from players or NPC's (does not work with noted bones).
The XP you get is as if offering the bones on a normal altar, but it does stack with Brawling Gloves (Prayer).
- Fixed the long-range attack style on ranged weapons, meaning you can now reach a mage with a shortbow or crossbow while being frozen or snared.
- Added mouse wheel scrolling to bank and chat interface
- Added camera rotation when holding and dragging the middle mouse button (can be disabled in ::settings)
- Fixed the bug that allowed players to log out during combat in the wilderness when using a lever or obelisk teleport
- The damage that you inflict yourself with enchanted Ruby bolts(e) can no longer be reduced with a divine spirit shield - it's now always 10% of your hitpoints, as it should be
- Quest requirements can now be met with the use of potions or stat boosting items (for example you can now play Pest Invasion at 75 herblore while wearing a druidic robe set, while you normally need 85)
- If you log out with a target assigned, you will receive a penalty based on the tier of your emblem
- If you have an emblem, it MUST be in your inventory in order to participate in Bounty Hunter. If you have it in your bank, you will not be able to receive a target.
Updated on 14 May 2015
- Bounty Hunter released! To participate, simply enter the wilderness and wait until you get a target assigned. For more information and items, see Nastroth or Mandrith in Edgeville.
Honor players can also participate, but they can only get other honors as target (of course).
Aside from the teleporting crystal and ring of vigour, all Bounty Hunter store items are tradeable. The shop (at ::shops) contains the following items:
> Imbue Scroll: use on a Berserker/Warrior/Archer/Seers ring to imbue (requires 2 rings to make 1 imbued ring)
> Bounty hunt box: see http://forums.pkhonor.net/viewtopic.php?f=26&t=44244
> Teleport crystal: allows you to teleport up to 4 times to your Bounty Hunter target in the wilderness
> Ring of Vigour: makes your special attacks use 10% less energy (so a spec that normally costs 50% energy now costs 45%)
> New books for the shield slot: book of law (+10 ranged att), book of darkness (+10 magic att) and book of war (+10 melee att and +2 strength). They all offer +6 to your defence stats.
> Mage's book which offers +15 magic attack and defence (shield slot)
> Ancient Prayer book: allows you to swap to ancient curses for 2 hours of combat, even if you haven't unlocked ancient curses yet. The book is consumed upon use.
> Most items from the PkHonor Point store (chaotic and pvp, torso), some defenders, neit helm, mith and barrows gloves, sharks and manta rays
> Hand cannons and hand cannon shots
> Item sets and pouches with a fixed content (some sets can only be opened at the Item Set Exchange Clerk in Varrock)
- Torva, Virtus, Pernix and 3rd age druidic armour no longer offer a hitpoint boost while in the wilderness. The HP boost outside the wilderness remains the same. However, you can still boost your hitpoints outside the wilderness and your HP will remain the same when entering the wild. However, you cannot heal beyond 110 while inside the wilderness. Also, if you have boosted hitpoints and get skulled, your hitpoints will immediately be reduced to 110.
Each piece of Torva, Virtus, Pernix and 3rd age druidic armour now offers a +6 prayer bonus (wearing a whole druidic set will cause your prayer to drain 45% slower)
- Torva armour now offers a +10% accuracy bonus on melee attacks when wearing the whole set
- Virtus armour now offers a +10% accuracy bonus on magic attacks when wearing the whole set
- Pernix armour now offers a +10% accuracy bonus on ranged attacks when wearing the whole set
- The magic accuracy and damage bonuses from a full 3rd age druidic robes set (with staff) are now +25% (used to be +30%). Keep in mind that wearing only the staff already offers a +15% damage bonus (no accuracy bonus), just like the staff of light.
Each piece of 3rd age druidic gear (except the staff) now offers +2 to your herblore skill and +3% XP bonus to herblore. Wearing a whole set offers +10 herblore level instead of +8 and +15% XP bonus instead of +12% . This XP bonus stacks with Brawling gloves (herblore), so you can get up to +45% herblore XP.
When wearing a full druidic set (without staff) while making potions, there is a now also a 10% chance of creating two potions instead of one, without using any ingredients for the second one (you only get XP for one potion though). This effect does not work when creating overload potions.
- Bonecrusher has been added to the slayer shop . It costs 2000 slayer points and will automatically crush any bones you get from players or NPC's (does not work with noted bones).
The XP you get is as if offering the bones on a normal altar, but it does stack with Brawling Gloves (Prayer).
- Fixed the long-range attack style on ranged weapons, meaning you can now reach a mage with a shortbow or crossbow while being frozen or snared.
- Added mouse wheel scrolling to bank and chat interface
- Added camera rotation when holding and dragging the middle mouse button (can be disabled in ::settings)
- Fixed the bug that allowed players to log out during combat in the wilderness when using a lever or obelisk teleport
- The damage that you inflict yourself with enchanted Ruby bolts(e) can no longer be reduced with a divine spirit shield - it's now always 10% of your hitpoints, as it should be
- Quest requirements can now be met with the use of potions or stat boosting items (for example you can now play Pest Invasion at 75 herblore while wearing a druidic robe set, while you normally need 85)