Glacors and easter event released!
Posted: Thu Apr 16, 2015 9:29 pm
Updated on 24 April 2015
- The Dragon Claws special attack has been slightly rebalanced, its accuracy has been slightly increased (+10%), while the damage on the last hit has been decreased (-30%) and the damage on the first 3 hits slightly increased (+20%). On average, the claws will still hit about the same (maybe a tiny bit more), but the hits will be less severe.
- Fixed a small bug where chocolate kebbits could be killed by cannons
- Fixed a bug where exploding glacytes and exploding glacors could damage a morphed player or a moderator on modwild.
- As of now, you can no longer use any of the animations in the wilderness or duel arena of event-related items. These do not cause a player to get hit more or less, but can be used to confuse players.
- Fixed a minor bug with Glacyte despawning and respawning
Updated on 18 April 2015
- Fixed autokeep items still being lost on death (such as easter event rewards). If you lost an easter event reward before the update, please let us know
- Fixed the locations of kebbits so they can always be used
- Slightly increased the rate at which easter eggs spawn
- Fixed the level requirements of Steadfast, Glaiven and Ragefire boots (they require 85 defence and 75 att/range/mage level but didn't require any levels before)
- Fixed a few minor bugs as reported in the in-game glitch report section
Updated on 17 April 2015
- Easter event released, talk to the easter bunny West of the Varrock square to know what to do!
- Glacors released!
- Introduction of the Perfect Ring.
- Addition of the command ::events to see which events are currently ongoing or scheduled (does not apply to PC/CW events manually enabled by our admins)
- As of now, it's impossible to switch teams in Castle Wars before the end of a game
- Ex-ex-parrots no longer disappear on death
- Fixed the voting points in players their bookcase
- Further improved our bot detection system from the previous update. As of now, it's pretty much impossible (or at least extremely hard) to avoid being detected.
- Fixed the ranged defence stats of the battle-mage gloves (which is now 6 - 12 instead of 0 - 1, depending on your charges). Also fixed the melee defence stats of trickster gloves (90% charged) to be +12 instead of +13.
There are probably also some other small changes and bugfixes that I forgot to mention, but if you notice them, feel free to point them out so I can update this thread.
We're currently also working out the last things on bounty hunter, which will be released shortly. Once that's done, we'll be focusing on scheduled automated events as announced earlier (which will then also show up in ::events).
Enjoy!
- The Dragon Claws special attack has been slightly rebalanced, its accuracy has been slightly increased (+10%), while the damage on the last hit has been decreased (-30%) and the damage on the first 3 hits slightly increased (+20%). On average, the claws will still hit about the same (maybe a tiny bit more), but the hits will be less severe.
- Fixed a small bug where chocolate kebbits could be killed by cannons
- Fixed a bug where exploding glacytes and exploding glacors could damage a morphed player or a moderator on modwild.
- As of now, you can no longer use any of the animations in the wilderness or duel arena of event-related items. These do not cause a player to get hit more or less, but can be used to confuse players.
- Fixed a minor bug with Glacyte despawning and respawning
Updated on 18 April 2015
- Fixed autokeep items still being lost on death (such as easter event rewards). If you lost an easter event reward before the update, please let us know
- Fixed the locations of kebbits so they can always be used
- Slightly increased the rate at which easter eggs spawn
- Fixed the level requirements of Steadfast, Glaiven and Ragefire boots (they require 85 defence and 75 att/range/mage level but didn't require any levels before)
- Fixed a few minor bugs as reported in the in-game glitch report section
Updated on 17 April 2015
- Easter event released, talk to the easter bunny West of the Varrock square to know what to do!
- Glacors released!
Spoiler: show
Spoiler: show
- As of now, it's impossible to switch teams in Castle Wars before the end of a game
- Ex-ex-parrots no longer disappear on death
- Fixed the voting points in players their bookcase
- Further improved our bot detection system from the previous update. As of now, it's pretty much impossible (or at least extremely hard) to avoid being detected.
- Fixed the ranged defence stats of the battle-mage gloves (which is now 6 - 12 instead of 0 - 1, depending on your charges). Also fixed the melee defence stats of trickster gloves (90% charged) to be +12 instead of +13.
There are probably also some other small changes and bugfixes that I forgot to mention, but if you notice them, feel free to point them out so I can update this thread.
We're currently also working out the last things on bounty hunter, which will be released shortly. Once that's done, we'll be focusing on scheduled automated events as announced earlier (which will then also show up in ::events).
Enjoy!