Time for some glacors
Posted: Tue Mar 03, 2015 3:04 pm
Considering the steadfast, ragefire and glaiven boots now look good enough to be released to the players, a few things need to be decided yet.
For starters, there's the "is this for everyone or just donators/premiums?" question. Well, since it's been a long time since Donators got their own monster to kill, I'd like to make the available to Donators only. The drops (and boots) can however be sold to everyone, including regular players.
However, one thing I don't know the answer to yet, is whether the glacors should be "personalized" (every player can has their own cave - similar to Bork) or for everyone (all players in the same cave, such as the tormented demons)? If the latter would be chosen, then we still need to decide whether the area should be single- or multicombat.
Note that whenever a glacor is at half health, it will spawn 3 glacytes.
Do keep in mind a few technical difficulties - I know that Glacors work in some specific ways in RuneScape, but we won't be able to implement all of that behaviour. However, that isn't necessary, just aslong as players find them to be a unique and enjoyable new challenge.
Then there's also the stats of the boots of course. Since these boots do not exist in 2007scape, I have nothing to go on. I guess it would be interesting to look at our current best boots (such as dragon boots, infinity boots and ranger boots) as well as our hybrid boots, and find a nice balance for them. The boots will obviously be a rare drop. There are no poll options for their stats, so please suggest stats in a comment of your own.
Lastly, I would like to glacor cave to be somewhere 'out of the way', as in not so easy to access (unlike tormented demons and such). I'm considering to set up a cave entrance in the north-west of the deep wilderness (but the cave itself will not be part of the wilderness either way).
Once all of this has been deciding, actually imlementing and releasing the update should just be a matter of days.
Let me know what your thoughts are and if you have any
For starters, there's the "is this for everyone or just donators/premiums?" question. Well, since it's been a long time since Donators got their own monster to kill, I'd like to make the available to Donators only. The drops (and boots) can however be sold to everyone, including regular players.
However, one thing I don't know the answer to yet, is whether the glacors should be "personalized" (every player can has their own cave - similar to Bork) or for everyone (all players in the same cave, such as the tormented demons)? If the latter would be chosen, then we still need to decide whether the area should be single- or multicombat.
Note that whenever a glacor is at half health, it will spawn 3 glacytes.
Do keep in mind a few technical difficulties - I know that Glacors work in some specific ways in RuneScape, but we won't be able to implement all of that behaviour. However, that isn't necessary, just aslong as players find them to be a unique and enjoyable new challenge.
Then there's also the stats of the boots of course. Since these boots do not exist in 2007scape, I have nothing to go on. I guess it would be interesting to look at our current best boots (such as dragon boots, infinity boots and ranger boots) as well as our hybrid boots, and find a nice balance for them. The boots will obviously be a rare drop. There are no poll options for their stats, so please suggest stats in a comment of your own.
Lastly, I would like to glacor cave to be somewhere 'out of the way', as in not so easy to access (unlike tormented demons and such). I'm considering to set up a cave entrance in the north-west of the deep wilderness (but the cave itself will not be part of the wilderness either way).
Once all of this has been deciding, actually imlementing and releasing the update should just be a matter of days.
Let me know what your thoughts are and if you have any