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Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 7:21 pm
by Mike
This thread is a continuation of http://forums.pkhonor.net/viewtopic.php?f=10&t=33423.

Now that the majority of the community has agreed on introducing hybrid armours, some things need to be determined yet.
The majority appears to agree with the stats of battle-mage and trickster armour, but a lot don't agree with the vanguard stats, so I've added extra poll options for that.

Furthermore, if the community votes for making them degradeable, then the armour can only be repaired at the castle wars shop, costing you castle wars tickets.

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 7:24 pm
by Simon
I posted this on the original thread, and I'd really like for you to read it.
Spoiler: show
Mike,

I've played PkHonor for 3 years now, and I really think that these rewards should be reworked.
My personal ideas
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For one, I really think the concept of "upgrading items" should be added. For instance, you should be able to convert some of the lesser used customs into a bow or staff for X amount of tickets. (See: My "Bow of Balance" suggestion). (On a side note, the unholy, holy, and balance whips corrolate to Zamorack, Saradomin and Guthix, respectively. It wouldn't be unreasonable to give these whips some upgrades via castlewars, seeing how castle wars involves these 3 RS gods. (Maybe combine a god bow with one of the whips to make it an untradable bow)

#2 - Perhaps the berserker, archer, seers and warriors rings could be imbued for X tickets? You could have to trade 10 of the normal ring for the normal version, or 1 (you can decide). This would add something people have been asking for for ages.

#3 - The ability to kill Brutal Green Dragons (see - http://forums.pkhonor.net/viewtopic.php ... =30691) This would introduce a new herblore method, as well as allow people to kill dragons using a dragon defender.

#4 - Ring of stone could be a nice reward.
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As for the hybrid armors, while I do think they're great, they have some very high bonuses. I think that they should either...

1) Disappear on death and turn into pkpoints.

2) Go to refund on death, but cost 3x 1b ticket PER PART to retrieve. These items are better than nex sets, and therefore, should cost a lot to retrieve.

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On a side note, I've made some quick and easy suggestions/ bug-fixes that I think you should add in the update.

1- The souls cape doesn't work. Put simply, it has no effect.

2- When using longranged with a crossbow, you're supposed to have an added attack radius. Not having this has caused some major problems in the pking scense, as it allows magers to farcast rangers.

3 - The eagyle eye kiteshield is dead content - My suggestion is to give it +10 ranged attack. This would make it the strongest shield ingame.

4 Decorative armor and team capes need to be readded (To avoid making them discontinued). Perhaps add both of them to costume boxes/wardrobes in a POH?
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Thanks,

Simon

P.S If you read this post, please acknowledge doing so =] Whenever I post on these threads, I feel like I'm talking to a wall.

P.P.S - Don't forget to make pkpoint tickets turn into X cwars tickets, and fix the dupe I reported (I want to make the video public).
Also, the test server needs a restart.

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 7:25 pm
by Vik
Hybrid armor is life, voted first option

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 7:38 pm
by Herrodragon
Please make them lost on death..
The killing player can get cwars tickets or pkps as a reward!
This part is important mike!! (Poll it pleaseee :P )

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 7:44 pm
by Maurits
Nobody is going to vote for degrading armour, because its easier to get+keep. :-)

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 8:00 pm
by Godzsword
but on one condition we can repair the degraded armourr then i can agree with u let them degrade..

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 8:03 pm
by Ruler
Allowed in the wildy, degrades but degrades slower outside of wilderness.
Perfect combination. It should be like that. Just like maurits said, this will keep CW active and make it attractive for pvmers as well (because it degrades slower)

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 8:15 pm
by Simon
Maurits wrote:Nobody is going to vote for degrading armour, because its easier to get+keep. :-)

^

Whether it degrades or not shouldn't be polled. People will vote for what they want, but not for what is better for the server longterm.

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 8:18 pm
by Mike
Simon wrote:
Maurits wrote:Nobody is going to vote for degrading armour, because its easier to get+keep. :-)
^
Whether it degrades or not shouldn't be polled. People will vote for what they want, but not for what is better for the server longterm.
I guess the poll results have just proved that point.

Re: Castle wars rewards (second thread)

Posted: Sun Sep 21, 2014 8:22 pm
by Jelle
Maurits wrote:Nobody is going to vote for degrading armour, because its easier to get+keep. :-)
i voted for degradable armour =-) (last 10 hours)