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Update on Castle Wars

Posted: Sun Jun 08, 2014 8:35 pm
by Donderstone2
Dear players of PkHonor

As you might know (or not know), I've recently been promoted to trial developer, which means I'll be assisting Mike in making updates for you guys. The first project I'll work on, is Castle Wars.

Here's a list of things that are already done:

-> Accurate division of people, you get a message when a specific team has too many members to even out the amount of team players
-> Preventing Honor players from entering the game (to keep things fair for everyone, since they can just KO normal players and teleport towards flags and back)
-> Proper countdown timer to check when a new game will start
-> Ability to capture the flag of the opposing team
-> Ability to return the flag and score a point
-> Crossing stepstones
-> Showing an arrow on the person of the opposing team that holds your flag
-> Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.
-> Turning into an animal when wearing the armour of a God
-> Explosive Potion will always hit 15 if dropped.
-> Bucket of water Used to put out a flaming barricade or catapult
-> Tinderbox Lights up barricades, can be used to set catapult on fire
-> Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.
-> Barricade Blocks enemies off, maximum of 10 per team at any time
-> Showing hint icons when the flag is dropped
-> Ability to take a flag from the ground
-> Automatically adding/removing capes/hoods/flags
-> Show hint icon when the flag is dropped
-> Checking if you want to replace castlewars equipment and ignore it
-> The dungeon (well technically the mining in the dungeon)

Things that need to be done:
-> Catapult
-> Tool kit Fixing the catapult when it has been destroyed, and to fix doors
-> Rock Ammo for catapult


As you can see, plenty of things that need to be done before it's finished (I probably even forgot a few points, so if you know them, please mention so, so I can add it to the list). Please do not expect me to finish this anytime soon, since I do have my exams and I'll be leaving to France for 2 weeks in July.

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:37 pm
by James
Will the guthix portal work, and will it work correctly?

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:38 pm
by Canthitme1
:( some peoples post come up blank on mobile and I really wanted to see this :(

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:39 pm
by Donderstone2
Funny guy wrote:Will the guthix portal work, and will it work correctly?
The Guthix portal already works. And yes, it works correctly. You get added to the team with the least players to even out the amount of players between the two teams.

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:40 pm
by James
With castle wars being implemented, will Ice Barrage be fixed too? It's a major aspect of the minigame.

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:42 pm
by Kylo ren
Nice! Good luck with finishing the rest of it Dylan!

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:43 pm
by Canthitme1
Any idea on rewards? Will it run on a septate point system?

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:44 pm
by Rawr
The real question though, is...do we get turned into various animals, whilst in the waiting room, if we wear an item that corresponds to specific gods?

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:45 pm
by James
Hashtag wrote:The real question though, is...do we get turned into various animals, whilst in the waiting room, if we wear an item that corresponds to specific gods?
Oh please God, I sure do hope so.

Re: Update on Castle Wars

Posted: Sun Jun 08, 2014 8:48 pm
by Ain
Hashtag wrote:The real question though, is...do we get turned into various animals, whilst in the waiting room, if we wear an item that corresponds to specific gods?
That's why we want Castle Wars tbh. :3