[Poll] New WildyWyrms
Posted: Fri May 30, 2014 4:00 pm
I'm currently working on the new WildyWyrm minigame and it's progressing quite well. I should be able to release it within the next few days, but a few things need to be decided yet.
What I currently have so far:
-> 3 WildyWyrms will be spawned in random locations in the wilderness
-> The server will yell whenever a Wyrm has been killed and will respawn a new one after a fixed time
-> The server will yell a hint to the location of a newly spawned Wyrm. It will also yell the hint 2 minutes before it spawns.
-> The areas near the WildyWyrms are all multi-combat (but only as long as the Wyrm lives)
NOTE: only players who have a WildyWyrm clue scroll in their inventory will get these yells. You can get one for free at Death in Edgeville.
-> Players can always see the hints to the 3 locations by reading their WildyWyrm clue scroll
What I would like the community to decide on:
-> What should the respawn timer of the new Wyrms be? 5 minutes, 10 minutes or 15 minutes?
-> What should their attack be? Very high, high or low?
-> What should their hitpoints be? Very high, high or low?
-> Should some of the hints be in the form of coordinates, so players need a sextant, watch and chart to find them?
If the community decides that the Wyrm's attack and hitpoints should be very high, then the points it drops when killed will also be very high. If the attack and the hp are low, it will result in less points (and so forth for any values in between). The clue scroll droprates will also depend on its chosen attack and hp.
Update: I've hereby released the new WildyWyrm minigame on the test server! Please let me know what you think of it so far and if any improvements seem necessary.
You can access this server at one of the following links:
-> http://www.pkhonor.net/test (webclient)
-> http://www.pkhonor.net/PkHonor_testclient.jar (jar)
-> http://www.pkhonor.net/PkHonor_testclient.zip (zipped)
What I currently have so far:
-> 3 WildyWyrms will be spawned in random locations in the wilderness
-> The server will yell whenever a Wyrm has been killed and will respawn a new one after a fixed time
-> The server will yell a hint to the location of a newly spawned Wyrm. It will also yell the hint 2 minutes before it spawns.
-> The areas near the WildyWyrms are all multi-combat (but only as long as the Wyrm lives)
NOTE: only players who have a WildyWyrm clue scroll in their inventory will get these yells. You can get one for free at Death in Edgeville.
-> Players can always see the hints to the 3 locations by reading their WildyWyrm clue scroll
What I would like the community to decide on:
-> What should the respawn timer of the new Wyrms be? 5 minutes, 10 minutes or 15 minutes?
-> What should their attack be? Very high, high or low?
-> What should their hitpoints be? Very high, high or low?
-> Should some of the hints be in the form of coordinates, so players need a sextant, watch and chart to find them?
If the community decides that the Wyrm's attack and hitpoints should be very high, then the points it drops when killed will also be very high. If the attack and the hp are low, it will result in less points (and so forth for any values in between). The clue scroll droprates will also depend on its chosen attack and hp.
Update: I've hereby released the new WildyWyrm minigame on the test server! Please let me know what you think of it so far and if any improvements seem necessary.
You can access this server at one of the following links:
-> http://www.pkhonor.net/test (webclient)
-> http://www.pkhonor.net/PkHonor_testclient.jar (jar)
-> http://www.pkhonor.net/PkHonor_testclient.zip (zipped)