Construction development (14 October 2013)

PkHonor's work in progress and future updates will be posted here.
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Lottery dude
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Re: Construction development (30 September 2013)

Post by Lottery dude » Tue Oct 01, 2013 1:38 am

Mike wrote:30 September update
The portal chamber has been added. Here, you can build three portals:
-> Portal to Bork (costs 100M coins): leads you to a cave where you can fight Bork (and some Ork legions). Killing Bork results in 8 slayer points and 2000 slayer XP. Bork is not assigned as a slayer monster but gives slayer XP and points nonetheless when killed. It will only respawn after you have killed all legions.
-> Portal to Slayer Dungeon (costs 50M coins): Donator-only, leads to a dungeon where you'll find Gargoyles, Abyssal Demons and Dark beasts.
-> Portal to Frost Dragons (costs 200M coins): Premium-only, leads to a dungeon where you'll find Frost Dragons. The most important thing about these is that they drop Frost bones which give 5x as much prayer experience as normal dragon bones.
Mike, Gawh..I gotta re-join the server just to get refreshed,cant wait for this on the actual server>.<
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Pls senpai
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Re: Construction development (30 September 2013)

Post by Pls senpai » Tue Oct 01, 2013 1:42 am

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Mike
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Re: Construction development (30 September 2013)

Post by Mike » Tue Oct 01, 2013 1:48 am

Dawgoo0 wrote: STOP GIVING ME ERECTIONS!
YOU CAN'T STOP ME! NOBODY CAN STOP ME!

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Megumin
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Re: Construction development (30 September 2013)

Post by Megumin » Tue Oct 01, 2013 1:56 am

Mike wrote:
Dawgoo0 wrote: STOP GIVING ME ERECTIONS!
YOU CAN'T STOP ME! NOBODY CAN STOP ME!
That is going on my siggy. HAHAHAH

Edit: I can't to many characters :(
Last edited by Megumin on Tue Oct 01, 2013 2:00 am, edited 1 time in total.
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Pls senpai
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Re: Construction development (30 September 2013)

Post by Pls senpai » Tue Oct 01, 2013 1:57 am

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You can't climb the ropes when you're in build mode, making me stuck. .-.

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After getting bob's island when entering a combat ring, The minimap no longer displays anything when upstairs.
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Mike
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Re: Construction development (30 September 2013)

Post by Mike » Tue Oct 01, 2013 3:19 am

The princess wrote:http://forums.pkhonor.net/viewtopic.php?f=46&t=7201

Update this please mike?
All in due time. I'll update it whenever I have made a new actual release on the test server.

The princess wrote: You can't climb the ropes when you're in build mode, making me stuck. .-.

After getting bob's island when entering a combat ring, The minimap no longer displays anything when upstairs.
Thanks for letting me know, I'll fix these as soon as possible.

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Leviathans
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Re: Construction development (30 September 2013)

Post by Leviathans » Tue Oct 01, 2013 3:26 am

The princess wrote:
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After getting bob's island when entering a combat ring, The minimap no longer displays anything when upstairs.

:O taking photos inside my house; how dare you?

_________________________

Also Mike, When you select guard monsters for dungeons like Skeletons and Hellhounds, the dots show on your Mini-map, but they never appear. Same with traps, once built, they don't appear in normal house mode not build.

You also can't sit on the benches (Specifically Gilded Bench) in throne rooms.

And the Lever in the throne room doesn't work for the mat in front of the chairs, it only gives you the options to turn it from PvP / PvM and enable the trapdoor, but does nothing to the mat in front of you.
Mike wrote: In your dreams fagget.
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Mike
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Re: Construction development (30 September 2013)

Post by Mike » Tue Oct 01, 2013 12:08 pm

Leviathans wrote: Also Mike, When you select guard monsters for dungeons like Skeletons and Hellhounds, the dots show on your Mini-map, but they never appear. Same with traps, once built, they don't appear in normal house mode not build.

You also can't sit on the benches (Specifically Gilded Bench) in throne rooms.

And the Lever in the throne room doesn't work for the mat in front of the chairs, it only gives you the options to turn it from PvP / PvM and enable the trapdoor, but does nothing to the mat in front of you.
[Edit] If you select 'pVp' mode for your dungeon, monsters will be invisible. This is because in pVp mode, you cannot lose anything on death and that would make pVm'ing too easy.
I've hereby changed the message on the lever to say 'Switch to pVp (monsters will not be visible)' so players will know why the monsters no longer show up.

[Edit 3] Fixed the benches

And the lever simply wasn't coded yet - so more of a 'not yet done' rather than a bug.


[Edit 4] After I did the update on the test server, those who didn't have a house yet couldn't purchase or access one. I have hereby fixed the issue, everyone should now be able to build a house on the test server.

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Unicorn
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Re: Construction development (30 September 2013)

Post by Unicorn » Wed Oct 02, 2013 7:09 pm

For the portals to go to bork etc, will there be a deposit box? Because at the cost just to enter its not worth doing unless there is a way to bank or atleast deposit the loot/items. Or posibly have a bank booth but while in each area maybe set a timer for like a hour before teleported out? The cost it takes to get in is really high so there has to be a way to get a good chunk of money back otherwise they just won't be used
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Re: Construction development (30 September 2013)

Post by B0rnt0b3pk » Wed Oct 02, 2013 8:06 pm

Teh pedobear wrote:For the portals to go to bork etc, will there be a deposit box? Because at the cost just to enter its not worth doing unless there is a way to bank or atleast deposit the loot/items. Or posibly have a bank booth but while in each area maybe set a timer for like a hour before teleported out? The cost it takes to get in is really high so there has to be a way to get a good chunk of money back otherwise they just won't be used
ahhhhhhhhh my head hurts. I am pretty sure he ment it costs for example 100m to BUILD THE PORTAL, not to use it.
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