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Re: Todays updates - 13 May 2016
Posted: Sat May 14, 2016 10:38 pm
by Blahblahdie
Mike wrote:I'll try to use the (simplified) server-sided pathing that NPC's use to follow players and apply it to players following other players (in combat or out of combat). I do foresee a number of issues though, so I'll need to do some serious testing and I'm not sure it'll work. But at least it won't hurt to give this another try. Believe me, I've done my share of pathfinding improvement attempts, but it's some of the most complex things I've ever done. My hat's off to the programmers who could actually pull it off (without noclipping issues). I know I can do it, but it'll take time and a lot of trial and error
and I might not get anywhere for the first weeks or months. I do understand that it has long been a source of frustration, but I ain't no wizard rite?
I'm alright with it, most of us have dealt with it long enough to just expect it to happenlol.
Side note, it got worse after your first go around with reworking the combat triangle. Maybe you can take a look back and see if there's any indications as to why it's happening so often.
Re: Todays updates - 13 May 2016
Posted: Sat May 14, 2016 11:42 pm
by Im on meth
Mike wrote:> You can now be in the PkHonor clan channel and any other CC at the same time (just like our helpers and mods always could). To do this, first you need to join the CC of your choice and then click the 'Help' button on the client. Then you can use forward slash ('/') to talk in your primary CC and backslash ('\') to talk in the PkHonor CC.
One thing we want to make abundantly clear: this is still mostly for help-related subjects (although buying and selling isn't really a problem, keep it to a minimum). If there's any harassment, excessive spam or toxic behavior, we'll revert this change and only allow helpers and mods to be in the PkHonor CC at the same time as another CC.
This isn't working correctly. Now when you join a CC, the Help button does not work at all, as well as ::help. Both do nothing.
Re: Todays updates - 13 May 2016
Posted: Sun May 15, 2016 11:10 am
by Mike
Blahblahdie wrote:Mike wrote:I'll try to use the (simplified) server-sided pathing that NPC's use to follow players and apply it to players following other players (in combat or out of combat). I do foresee a number of issues though, so I'll need to do some serious testing and I'm not sure it'll work. But at least it won't hurt to give this another try. Believe me, I've done my share of pathfinding improvement attempts, but it's some of the most complex things I've ever done. My hat's off to the programmers who could actually pull it off (without noclipping issues). I know I can do it, but it'll take time and a lot of trial and error
and I might not get anywhere for the first weeks or months. I do understand that it has long been a source of frustration, but I ain't no wizard rite?
I'm alright with it, most of us have dealt with it long enough to just expect it to happenlol.
Side note, it got worse after your first go around with reworking the combat triangle. Maybe you can take a look back and see if there's any indications as to why it's happening so often.
Now that's most interesting information. I do have a few ideas about that.
Im on meth wrote:Mike wrote:> You can now be in the PkHonor clan channel and any other CC at the same time (just like our helpers and mods always could). To do this, first you need to join the CC of your choice and then click the 'Help' button on the client. Then you can use forward slash ('/') to talk in your primary CC and backslash ('\') to talk in the PkHonor CC.
One thing we want to make abundantly clear: this is still mostly for help-related subjects (although buying and selling isn't really a problem, keep it to a minimum). If there's any harassment, excessive spam or toxic behavior, we'll revert this change and only allow helpers and mods to be in the PkHonor CC at the same time as another CC.
This isn't working correctly. Now when you join a CC, the Help button does not work at all, as well as ::help. Both do nothing.
As far as I can tell it does work, but I'll look into it.
Re: Todays updates - 13 May 2016
Posted: Sun May 15, 2016 3:46 pm
by Hayden
Mike, can you take a look at the recent reported glitch about ironmen in the wilderness?
viewtopic.php?f=67&t=57024
There's more than one thing to it but the major thing is that they aren't dropping their items when they die
Re: Todays updates - 13 May 2016
Posted: Sun May 15, 2016 3:48 pm
by Rwter
Hayden wrote:Mike, can you take a look at the recent reported glitch about ironmen in the wilderness?
There's more than one thing to it but the major thing is that they aren't dropping their items when they die
this is intended because people would drop trade items to mains.
Re: Todays updates - 13 May 2016
Posted: Sun May 15, 2016 3:55 pm
by Hayden
Kishan wrote:Hayden wrote:Mike, can you take a look at the recent reported glitch about ironmen in the wilderness?
There's more than one thing to it but the major thing is that they aren't dropping their items when they die
this is intended because people would drop trade items to mains.
In
this post from April he said he already made them unable to drop trade (unless people were using PvP as a loophole for it, then alright). Either way, there is another glitch on the post as well
Re: Todays updates - 13 May 2016
Posted: Sun May 15, 2016 4:09 pm
by Rwter
Hayden wrote:Kishan wrote:Hayden wrote:Mike, can you take a look at the recent reported glitch about ironmen in the wilderness?
There's more than one thing to it but the major thing is that they aren't dropping their items when they die
this is intended because people would drop trade items to mains.
In
this post from April he said he already made them unable to drop trade (unless people were using PvP as a loophole for it, then alright). Either way, there is another glitch on the post as well
yeah it was to prevent people from using pvp as a loophole i think
Re: Todays updates - 13 May 2016
Posted: Sun May 15, 2016 5:35 pm
by Ruler
The old system was good. You can loot everything under 500m. Items above 500m turn to coins and an ironman can buy it back for like 1.5x the amount the killer got. I wouldn't mind a system like that if you give it a max coins so you cant do the same with mstone