Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 11:28 pm
Doesn't sound very good if I hear about all those quite major bugs
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That's why it's on the test server for testing.The underdog wrote:Doesn't sound very good if I hear about all those quite major bugs
It shouldn'tXxcxpxx wrote:Door health has no graphic healthpoints
Doesnt it has on regular rs?Yellow pee wrote:It shouldn'tXxcxpxx wrote:Door health has no graphic healthpoints
No, however the door gradually breaks down until it's fully broken on RSXxcxpxx wrote:Doesnt it has on regular rs?Yellow pee wrote:It shouldn'tXxcxpxx wrote:Door health has no graphic healthpoints
Using 3a druidic in CW wouldn't work, since you need all 5 pieces to gain its bonuses. You wouldn't be able to wear the wreath or cloak so you wouldn't gain its bonuses.Yellow pee wrote: No, however the door gradually breaks down until it's fully broken on RS
Edit: Something that should be looked into is being able to bring Sara brews into the game, imo you shouldn't be allowed to do so considering you're able to use 3a drudic, nex gear, and divines...this would make you virtually unkillable.
this is a good suggestion imoHashtag wrote:Two things need changing, for Castle Wars, in my opinion.Yuno gasai wrote:Well I mean, you can't really expect everyone to use worse gear than what they have :\Hashtag wrote:I want to be playing Castle Wars when it comes out, but it's already apparent to me how everyone is just camping nex gear and divines; it kinda ruins all of the fun for me when money wins games...
1) Saradomin Brews should NOT be allowed in; they allow a player to do a flag run in max gear, divine, staff of light / holy whip with over 8 times as much food (bandage heals 10, sara brew + nex gear heals around 20). It is impossible to kill them fast enough. You can then leave, get more brews, and rejoin and repeat.
2) HP boosting gear should have the boost removed inside; it gives a huge advantage in Castle Wars, and coupled with a divine makes it extremely difficult to kill you because of how rapidly healing bandages are, the high defence of this gear, and how high you can boost your HP back to in a second (well above what you can be hit for).
I'd also opt for 3a having a 2H staff as the damage boost, HP boost and divine combo is unstoppable in a scenario like Castle Wars.
3a Staff has a 15% damage bonus. It still doesn't make a difference though, as the Sara brews heal 22 or something with Nex gear, so you can have x8 food more than everyone else.Im on meth wrote:Using 3a druidic in CW wouldn't work, since you need all 5 pieces to gain its bonuses. You wouldn't be able to wear the wreath or cloak so you wouldn't gain its bonuses.Yellow pee wrote: No, however the door gradually breaks down until it's fully broken on RS
Edit: Something that should be looked into is being able to bring Sara brews into the game, imo you shouldn't be allowed to do so considering you're able to use 3a drudic, nex gear, and divines...this would make you virtually unkillable.
However, I agree, you shouldn't be able to bring in any kind of food, including brews.