Re: 16 February Updates: 3 wilderness bosses, major changes
Posted: Sat Feb 17, 2018 8:51 pm
It's a well needed update and it's good that it's done now than never. It's understandable that people dislike it because now it have a cost to use it compared to before. Sometimes it's nessecary to make unpopular updates for the greater good and I like it alot.Rapsey wrote:Exactly. What kind of shitty devs would we be if we went: "well, this item is completely broken and overpowered but hey, it's been in the game for 2 years now so it'll just have to stay that way forever"
To say max/comp cape are BIS hardly even does it justice. They are MILES ahead of the next best thing. In every other slot the BIS item is maybe 10% better than the second best (which is already a lot), but for capes it's more like 300% since you're basically walking around with the equivalent of 3 fire capes on your back. That is already a super nice reward, it doesn't also have to be free for life.
Having it free was just one of the things that screws the Wilderness. Any newcomer enters a Wilderness where everyone uses these capes since they're such a no-brainer, being so much better than everything else and also completely risk-free. They have to fight an uphill battle, which is normal considering their gear is worse. What's not normal is that if they do manage to kill someone with a cape 3 times better than theirs they don't get shit for it, but if they die with their cape they lose something. That's the world upside-down lol, it's the complete opposite of the natural order that using superior gear means taking greater risk. No wonder we don't get many new PK'ers.
The funny thing is that this update has actually made PK'ing more profitable overall. Sure, you lose money on the capes but you gain just as much by PK'ing them so as long as your ratio is 1/1 that's a zero-sum. But on top of that you also get twice as much for every other refund-for-a-price item you PK (except from iron man players). So unless you suck massively you will actually make more money PK'img after this update even with the cape costs. The only people who suffer from this change are those who just wanna use their BIS cape to die over and over without losing anything (by rushing etc), which seems like a very good thing.
To anyone who says "oh I won't PK anymore", honestly, if having this unloseable ever-free OP cape was the only thing that made PK'ing worthwhile for you that would be pretty sad. Probably says something about your skills.
We are rewarding good PK'ers. If you can kill more than you die, you'll make more money than before. If you can kill someone even though their gear is better (fire cape vs comp), you get a bigger reward while risking less. Basically good PK'ers profit more, seal clubbers profit less. Although you still gain more than you used to if you kill a fire cape user with your comp cape (30M whereas it used to be nothing), you just have to risk more to outclass them with your top-end gear. Just like it is for all other gear.The builder wrote:Ah missed that part before. Shouldn't we be rewarding good pkers though? lol