Sverre wrote:
thanks for being so fast with zulrah bug fixes after release =]
Sadly, looks like Zulrah still sometimes randomly despawns for some players. I still have no idea as to the cause, nor how often it actually occurs. If anyone encounters this particular bug before, please post it on the forums (with as much information about how many you already killed, whether you ever relogged doing Zulrah, whatever you can think of that may be related).
Hopefully I'll be able to figure out something tomorrow.
Sverre wrote:
thanks for being so fast with zulrah bug fixes after release =]
Sadly, looks like Zulrah still sometimes randomly despawns for some players. I still have no idea as to the cause, nor how often it actually occurs. If anyone encounters this particular bug before, please post it on the forums (with as much information about how many you already killed, whether you ever relogged doing Zulrah, whatever you can think of that may be related).
Hopefully I'll be able to figure out something tomorrow.
Iron wish wrote:Awh now I can't do 75 bandos kills a trip anymore if this combat system for pray switching works for everything and not just for Zulrah
Yup. We're much more like OSRS now. Enjoy
In further news:
Antidote++ has been added (made by combining irit leaf + coconut milk + magic roots) and anti-venom is now created by adding Zulrah's scales to Antidote++
Fixed a few errors regarding Zulrah instances. Hopefully this will fix the 'double Zulrah spawn' issues, but I can't be certain. Considering this is - by far - the most complex boss with the most lines of code on its name, there were some issues to be expected. Let's hope we can get rid of all those asap
Slightly buffed Zulrah drops, mostly the scales (it'll now drop 75 - 150 scales for non-premiums and 150 - 300 for premium members). Keep in mind, Zulrah also has a chance at dropping 500, 1000 or 5000 scales at once (ultra rare)
Made a minor improvement regarding eating/potting/equipping items while following someone outside of combat
Fixed the granite maul (and whip of chaos) special attack, since those don't need re-clicking to attack (for instant spec)
Fixed the toxic blowpipe not adding +40 ranged strength to darts
Made another attempt at fixing bugged revenant spawns
Hey Mike,
With the recipe change, could you also change the yew roots drop to magic roots?
Just got 1000 yew roots and they are pretty useless.
Counterret wrote:
Awesome! Shoutout to dev team these are things we need! Now one other question, my bad if i missed it. Magic fang can also be applied to sotd on osrs, having a staff to apply venom, as far as im aware we have no staff of the dead. Ideas?
Mike said it would be dropped by Avatars
Exactly. Avatars is still being finished for one of our upcoming updates. That's when we'll add the STOD (as well as the toxic staff of the dead). But first some more QoL, combat, PvP and wilderness updates and bugfixes.