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Re: Update on Castle Wars
Posted: Tue Jun 10, 2014 11:29 pm
by Rawr
Herrodragon wrote:Hashtag wrote:Hopefully we can't have an account from the same IP on both teams, or sabotage would be too easy.
I think it should be allowed or multiple people from same house can't play which would suck :\
Multiple on one team, just not opposing.
Re: Update on Castle Wars
Posted: Wed Jun 11, 2014 12:35 am
by James
Hashtag wrote:Herrodragon wrote:Hashtag wrote:Hopefully we can't have an account from the same IP on both teams, or sabotage would be too easy.
I think it should be allowed or multiple people from same house can't play which would suck :\
Multiple on one team, just not opposing.
Nah. Not at all.
Re: Update on Castle Wars
Posted: Wed Jun 11, 2014 11:00 am
by Errobbie
I fucking love castle wars!@# But you better make the rewards good because no one will want to play if the only rewards you can get are decorative. (Please do not make the reward PKP because that'd suck, and if you do, at least add in new items to the castle wars shop like imbued rings or something useful)
Re: Update on Castle Wars
Posted: Wed Jun 11, 2014 3:15 pm
by Azu rite
http://forums.pkhonor.net/viewtopic.php ... 51#p251851
New sacred clay equipment, unless you all plan on releasing stealing creation.
Bone crusher
An item that grants 2x the xp inside of castle wars
http://forums.pkhonor.net/viewtopic.php?f=73&t=14803 <--- those
http://forums.pkhonor.net/viewtopic.php?f=73&t=9804 <--- perhaps these could be used for cw only?
http://forums.pkhonor.net/viewtopic.php ... 37#p218737 <--- could have to trade a hween for these?
Gilded??????????????????????????????? Could cost a lot of tickets.
Re: Update on Castle Wars
Posted: Wed Jun 11, 2014 4:41 pm
by Ruler
To make it really succesful you need good rewards like Ben said. Pest control is still being played because void is a good reward. Fight pits is barely used. I would like to be able to do castle wars every moment of the day
please add good rewards (even if it means you have to grind for some time)
Re: Update on Castle Wars
Posted: Fri Jun 13, 2014 9:48 pm
by Boise state
Ruler wrote:To make it really succesful you need good rewards like Ben said. Pest control is still being played because void is a good reward. Fight pits is barely used. I would like to be able to do castle wars every moment of the day
please add good rewards (even if it means you have to grind for some time)
I agree, the game needs good rewards, and not just like 5 or 6 items like in some other places. It needs a decent amount of rewards, quality AND quantity
Re: Update on Castle Wars
Posted: Wed Jun 18, 2014 8:15 pm
by James
Can you also fix the Castle Wars bank?
Re: Update on Castle Wars
Posted: Wed Jun 18, 2014 11:34 pm
by Sexay
Donder your doing great.
Re: Update on Castle Wars
Posted: Fri Jun 20, 2014 4:00 pm
by Donderstone2
A little update...
What's been achieved today:
-> Showing an arrow on the person of the opposing team that holds your flag
-> Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.
-> Turning into an animal when wearing the armour of a God
-> Explosive Potion will always hit 15 if dropped.
-> Bucket of water Used to put out a flaming barricade or catapult
-> Tinderbox Lights up barricades, can be used to set catapult on fire
Re: Update on Castle Wars
Posted: Fri Jun 20, 2014 4:18 pm
by Daan
Donderstone2 wrote:A little update...
What's been achieved today:
-> Showing an arrow on the person of the opposing team that holds your flag
-> Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.
-> Turning into an animal when wearing the armour of a God
-> Explosive Potion will always hit 15 if dropped.
-> Bucket of water Used to put out a flaming barricade or catapult
-> Tinderbox Lights up barricades, can be used to set catapult on fire
Looks good Dylan