Re: Wilderness Changes - Bughunter contest
Posted: Tue Dec 20, 2022 12:53 am
The community-driven RuneScape Private Server
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then dont rely fully on a 2x gmaul spec if ur not willing to risk 750m lolWill be ok2 wrote: Mon Dec 19, 2022 12:25 am Pretty cool update, I’ve got a concern about the the gmaul though. We already struggle to get people pking quickly upon login and it’s already difficult to convince people to pk as it is. I think this new gmaul will be a massive negative with a 750M price tag on it to buy back from refund box.
Oh yeah perfect in that caseNazuths wrote: Mon Dec 19, 2022 11:32 pmIf you kill someone that has keys, the keys should be added to your inventory or dropped on the ground if not enough space, it shouldn't go inside other loot keys, like it would, which I've now made a change for. I hope this makes more sense, very tough to explain loot keys in general. They should function identically as explained on the OSRS wiki, any deviation from that would be considered a bug (except for the tradeability of the keys, that is something I explicitly added for PkHonor).Fungamer wrote: Mon Dec 19, 2022 11:24 pmSo if I kill player A and get their key & player B kills me after that, player B wont get player A's key? Wouldn't the other key drop alongside it (no keys in keys)? iirc thats how it works on osrs (even has different skulls) so I feel like this would be confusing and frustrating for some new/OSRS players.Nazuths wrote: Mon Dec 19, 2022 10:49 pm
- Loot keys will no longer show up inside a loot key, any redundant keys are lost,
Could be reading this wrong tho
First one, thank you.Hunterhonour wrote: Tue Dec 20, 2022 1:10 pm Some bugs with the charged item changes:
EDIT:Edit: How do you charge the new rev weapons? I'm using ether on it but nothing. Spawning an empty charged version of the craws for example with the ID of 22550 can be charged. But the (u) from the pvm drop and even the ID cannot be charged, bug?
Bug 1: The uncharge button doesn't work, to uncharge an item you have to try and drop it then go through the warning for it to be uncharged. I tested this again with all items and it just looks like the buttons are misplaced, could be an issue for everyone or just for me because I still have missing UI elements even with the latest cache and stuff (like the loot key interface). Drop uncharges the item, uncharge doesnt do anything. With a ring of suffering, the recoil settings is check, check is check, uncharge is recoil settings and so on.
Bug 2 (invincibility): If you have any uncharged item that you risk at death (Skulled no protect item On) you won't die. You drop to 0, the game writes the dead dialogue stuff, awards PK points and an emblem if you were a target, you don't lose any items. But after you're character gets stuck in the death animation you can spam click to gain back control and do whatever (fighting back again, trade, bank, etc). I also managed to not die in PvM situations if I activated the bug through PvP (Dying skulled in PvM kills you, also eating after doing the bug and dying also kills you)
Some screenshots:
20221220_114747.png
20221220_120121.png
20221220_120127.png
20221220_120130.png
20221220_120711.png
I'll do more tests with the uncharged stuff.
My edits were just questions and not a bug report. Bug 1 and 2 are my bug reports.Raj wrote: Tue Dec 20, 2022 1:38 pmFirst one, thank you.Hunterhonour wrote: Tue Dec 20, 2022 1:10 pm Some bugs with the charged item changes:
EDIT:Edit: How do you charge the new rev weapons? I'm using ether on it but nothing. Spawning an empty charged version of the craws for example with the ID of 22550 can be charged. But the (u) from the pvm drop and even the ID cannot be charged, bug?
Bug 1: The uncharge button doesn't work, to uncharge an item you have to try and drop it then go through the warning for it to be uncharged. I tested this again with all items and it just looks like the buttons are misplaced, could be an issue for everyone or just for me because I still have missing UI elements even with the latest cache and stuff (like the loot key interface). Drop uncharges the item, uncharge doesnt do anything. With a ring of suffering, the recoil settings is check, check is check, uncharge is recoil settings and so on.
Bug 2 (invincibility): If you have any uncharged item that you risk at death (Skulled no protect item On) you won't die. You drop to 0, the game writes the dead dialogue stuff, awards PK points and an emblem if you were a target, you don't lose any items. But after you're character gets stuck in the death animation you can spam click to gain back control and do whatever (fighting back again, trade, bank, etc). I also managed to not die in PvM situations if I activated the bug through PvP (Dying skulled in PvM kills you, also eating after doing the bug and dying also kills you)
Some screenshots:
20221220_114747.png
20221220_120121.png
20221220_120127.png
20221220_120130.png
20221220_120711.png
I'll do more tests with the uncharged stuff.
With regards to the menu entries, please let me know exactly which items it applies to, and their IDs ideally. It will only be some of them.
Thanks as well on the third.
I’ll try to deploy fixes for 1 and 3 at some point. I may revert the changes to the test server, and redeploy the entire thing later. However it’d be great to know the items with incorrect menu entries beforehand. The check and uncharge options need to be checked.
For clarity, 1 is your edit, 2 is bug 1, and 3 is bug 2. Lol
Your questions turned out to be bug reportsHunterhonour wrote: Tue Dec 20, 2022 2:10 pm My edits were just questions and not a bug report. Bug 1 and 2 are my bug reports.
I can't emphasize enough how chad-like this isHunterhonour wrote: Tue Dec 20, 2022 2:10 pm I went through all the items you listed in the update and tried their options, these should be the only ones with issues hopefully. Edit: Oh yeh and the rev weapons (u) not being able to charge with ether.
Glad I posted them then!Raj wrote: Tue Dec 20, 2022 2:29 pmYour questions turned out to be bug reportsHunterhonour wrote: Tue Dec 20, 2022 2:10 pm My edits were just questions and not a bug report. Bug 1 and 2 are my bug reports.