I have released yet another update on the testserver today which should fix all the reported issues, except the last one (Verzik's third phase not attacking the group after a player dies). Considering the complexities of Verzik's combat mechanics, this one is very tricky to get fixed and I suppose players won't mind it being this way.
Troll n roll wrote: ↑Thu Oct 24, 2019 3:36 am
Pestilent Bloat - the barrier hitboxes are really big and it is easy to misclick on them when trying to run to a square along the center wall.
I couldn't reproduce this issue, can you clarify what the problem is exactly?
Isaac wrote: ↑Thu Oct 24, 2019 2:01 pm
Vorkath - If you kill Vorkath when he spits poison in the air which lands on you, the poison will keep ticking away at your health even when Vorkath is defeated. My understanding is if Vorkath dies, the poison should simply disappear. Almost died to this earlier thinking Vorkath was dead. The poison disappeared only when it respawned.
Thank you for reporting this, I have fixed it in the testserver but I'm pretty sure this is also a bug in the production server, therefore I have not granted any points for the bughunter contest.
Troll n roll wrote: ↑Fri Oct 25, 2019 12:22 am
Nex
1) Reflected damage using Bandos shield is calculated before overhead reduction. Not sure if this is intended or not:
2) You can damage Nex with Bandos shield reflection during minion phases when Nex should be invulnerable.
3) Bandos shield reflection doesn't work in final phase once all minions have died. Unsure if this is intentional.
Reflected damage is indeed calculated before overhead reduction, this is intended.
I have checked the code and the reflection should not deal any damage if Nex is invulnerable. I have also tested this in-game, when she is invulnerable the reflection always deals 0 damage. During any other phase, including the last phase and all minions are dead, the reflection seems to work fine.
New entries in the bughunter report:
Thierry1u
- Players will no longer take damage when walking on the tiles near Sotetseg after killing the boss - 3 points
- (not yet fixed, no idea how it could even happen to begin with) items show up twice when dropping them inside a cage at Verzik - 1 point
- You can hit Verzik with Dawnbringer from behind pillars - 3 points
Ross
- Bosses have too few HP - 2 points
- Casting magic while having the Scythe equipped will hit three times with magic - 4 points
Thoby
- All ToB NPC's now have the proper scaling based on party size (87.5% for four player teams, 75% for teams of one to three players) - 2 points
Nazuths
- Items dropped at Xarpus will no longer be visible in a next raid - 4 points
Young kermit
- You can no longer take Dawnbringer out of the Theatre of Blood - 3 points
Troll n roll
- (needs client update yet) Gray parts on the minimap have been removed - 1 point
- (not yet fixed) Verzik does not attack the team for a short time after she kills a team member - 3 points