thanks for all the points mike, cuz im getting #1Mike wrote:Update: the following bugs have been fixed on the testserver and points awarded:
> Dragon 2h now has a special attack bar (Slowbro 3 points)
> You no longer get the message "no such command" all the time (Houwuh 1 point)
> You can no longer trade others when dying and any open trade when dying will be automatically declined (Rawr 4 points)
> The barrelchest anchor special attack has been fixed (max damage increased by 10% and its hit delay has been increased), however its accuracy bonus and stat draining was always correct (Skill r us 2 points)
> Fixed the effects of the god spells (Skill r us 3 points)
> Ancient mace special attack can now give you more prayer points than your max prayer level and now shows the proper animation and graphics effect (Skill r us 2 points)
> Seercull's special attack has been fixed, it now reduces your enemies magic level with 100% of the damage dealt, is much more accurate and the graphics and projectile have been fixed (Skill r us 3 points)
> Fixed the magic comp bow's stats and special attack, along with the magic longbow special attack which are now more accurate and will now always hit for at least 1 HP (Skill r us 3 points)
> All obsidian weapons now have (or should have) their correct fighting styles and animations (Skill r us 2 points)
> Fixed the dark bow double attacks vs NPC's (Skill r us 2 points)
> Added the correct graphics for sapphire bolts (e) and pearl bolts (e) (Skill r us 1 point)
> Fixed the bone dagger special attack, which now reduces your enemies defence level with 100% of the damage dealt instead of 10%. It's now also more accurate against unsuspecting NPC's (unsuspecting meaning: they weren't attacking you at the time).
The rest will be looked at later today, if possible please take a look at the above and see if any of it is still bugged additional points will be awarded for bugs that were reported and I attempted to fix but are still broken.
Notes:
> Sapphire bolts did seem to work correctly (reduces your enemies prayer and adds to your own), but it's not going to give you more prayer points than your maximum prayer level, so maybe that's why it was perceived as a bug. Can someone confirm if the effect can boost your prayer past max level?
> As for the special attack bar, I'll see if I can change the text to show the % but I can't promise anything on that part
Bughunter contest: combat improvements
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Re: Bughunter contest: combat improvements
- Jonas
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Re: Bughunter contest: combat improvements
D2h Special Attack's Emote is wrong;Mike wrote:Update: the following bugs have been fixed on the testserver and points awarded:
> Dragon 2h now has a special attack bar (Slowbro 3 points)
> You no longer get the message "no such command" all the time (Houwuh 1 point)
> You can no longer trade others when dying and any open trade when dying will be automatically declined (Rawr 4 points)
> The barrelchest anchor special attack has been fixed (max damage increased by 10% and its hit delay has been increased), however its accuracy bonus and stat draining was always correct (Skill r us 2 points)
> Fixed the effects of the god spells (Skill r us 3 points)
> Ancient mace special attack can now give you more prayer points than your max prayer level and now shows the proper animation and graphics effect (Skill r us 2 points)
> Seercull's special attack has been fixed, it now reduces your enemies magic level with 100% of the damage dealt, is much more accurate and the graphics and projectile have been fixed (Skill r us 3 points)
> Fixed the magic comp bow's stats and special attack, along with the magic longbow special attack which are now more accurate and will now always hit for at least 1 HP (Skill r us 3 points)
> All obsidian weapons now have (or should have) their correct fighting styles and animations (Skill r us 2 points)
> Fixed the dark bow double attacks vs NPC's (Skill r us 2 points)
> Added the correct graphics for sapphire bolts (e) and pearl bolts (e) (Skill r us 1 point)
> Fixed the bone dagger special attack, which now reduces your enemies defence level with 100% of the damage dealt instead of 10%. It's now also more accurate against unsuspecting NPC's (unsuspecting meaning: they weren't attacking you at the time).
The rest will be looked at later today, if possible please take a look at the above and see if any of it is still bugged additional points will be awarded for bugs that were reported and I attempted to fix but are still broken.
Notes:
> Sapphire bolts did seem to work correctly (reduces your enemies prayer and adds to your own), but it's not going to give you more prayer points than your maximum prayer level, so maybe that's why it was perceived as a bug. Can someone confirm if the effect can boost your prayer past max level?
> As for the special attack bar, I'll see if I can change the text to show the % but I can't promise anything on that part
Taken from Osrs Wiki
3157 Special Attack's Emote Id for d2h
When you spec with an Ancient Mace you see a Barrelchest anchor, not the mace.
Gfx Id: 1052 (I think)
This is how it should be:
Bone Dagger's Special Attack doesn't even have an emote:
This is how it should be:
Magic comp bow Special Emote is wrong too, looks really weird:
When you spec with a seercull the graphics on the enemy does not show up:
This is how it should be:
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Re: Bughunter contest: combat improvements
11)would it be possible to fix morrigan's throwing annimation where it throws a steel javalin/throwing axe? Also the special attack uses the magic shortbow special attack (an enchanted arrow being shot)
also i did some testnig with the morrigan's throwing axe and its second affect "drained the opponent's run energy four times faster for the next minute" didn't seem to work. Unless I was testing this wrong, i think it doesn't work.
also i did some testnig with the morrigan's throwing axe and its second affect "drained the opponent's run energy four times faster for the next minute" didn't seem to work. Unless I was testing this wrong, i think it doesn't work.
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Re: Bughunter contest: combat improvements
12) when throwing darts and knives, the animation is faster than what is to be expected, (a knife will be flying next to your head while your hand is down) and overlapping your current throw. Though this may be a ping thing because i play on mcdonalds connection.
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Re: Bughunter contest: combat improvements
13) abyssal whip not properly draining run energy "transfers 10% of the target's run energy to the user."
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Re: Bughunter contest: combat improvements
14) void knight mace does not allow auto casting, and because of that you can't auto cast claws of guthix which is another feature of the void knight mace
also you can't cast claws of guthix with the void knight mace
also you can't cast claws of guthix with the void knight mace
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Re: Bughunter contest: combat improvements
15) while weilding a 2handed sword(ags, rune 2h, etc), the eating animation does not activate.
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Re: Bughunter contest: combat improvements
16) karils set effect decreases opponents ranged level, not agility level.
"If the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%."
ahrims set effect decreases opponents mage level, not strength level.
"Successful magical attacks have a chance of lowering the enemy's Strength by 5 levels."
veracs set effect does not have an animation, as it should.
torags set effect decreases opponents defence level, not drains its run energy at all
"Successful melee attacks have a chance of lowering the victim's run energy by 20%."
"If the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%."
ahrims set effect decreases opponents mage level, not strength level.
"Successful magical attacks have a chance of lowering the enemy's Strength by 5 levels."
veracs set effect does not have an animation, as it should.
torags set effect decreases opponents defence level, not drains its run energy at all
"Successful melee attacks have a chance of lowering the victim's run energy by 20%."
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Re: Bughunter contest: combat improvements
17) all metal swords ending with the "Sword" (ex: Rune Sword) appears as a steel sword
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Re: Bughunter contest: combat improvements
No, this was known for a long time and it's a silverlight sword.Pajama treee wrote:17) all metal swords ending with the "Sword" (ex: Rune Sword) appears as a steel sword