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Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 7:39 pm
by Rick
Make the god bows as strong as the Zaryte Bow. Or you're just adding dead content.. nobody is going to play let's say 50-100 games? For a "weak" bow. The bonuses aren't really something you say WOW too...

Sounds good so far though.

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 8:17 pm
by Errobbie

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 8:21 pm
by Rawr
I know this isn't a reward, but PLEASE remove HP boosts from armours inside Castle Wars - they are far too powerful and are almost impossible to stop without a multitude of players. A divine, nex gear + staff of light / holy whip makes you almost unkillable. It ruins a lot of the fun when you can't even kill flag carriers.

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 9:18 pm
by Godzsword
nice idea with the hybrid armour..... but its missing an extra touch idk what but its missing something...

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 9:47 pm
by Maurits
If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 9:56 pm
by Godzsword
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
i like dis ideaaaaa :thumbsup: :thumbsup: :thumbsup: :thumbsup: nice!

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 10:15 pm
by Rawr
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 10:29 pm
by D 4 u 4
Hashtag wrote:
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
Yes it should degrade by like 20% out of wildy and like 50% in wildy maybe.

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 11:24 pm
by Godzsword
Hashtag wrote:
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
if it degrades like this then cw will never decline cuz ppl will need to repair their equipment constantly so their will always be someone to play...

Re: Let's talk Castle Wars rewards!

Posted: Sat Sep 20, 2014 11:30 pm
by B0rnt0b3pk
Godzsword wrote:
Hashtag wrote:
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
if it degrades like this then cw will never decline cuz ppl will need to repair their equipment constantly so their will always be someone to play...
If someone is 2-5 players... meh, still not worth it.