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Re: New (final?) testserver released! Play & get free credit
Posted: Tue Dec 20, 2016 11:14 am
by Kiss me bae
Kiss me bae wrote:When you grapple to get to the armadyl section of the GWD it often takes you to just a white screen. You have to log out then log back in to resolve it
The same problem exists for crossing the zamorak bridge too :/
Re: New (final?) testserver released! Play & get free credit
Posted: Tue Dec 20, 2016 3:28 pm
by Mike
Kiss me bae wrote:Kiss me bae wrote:When you grapple to get to the armadyl section of the GWD it often takes you to just a white screen. You have to log out then log back in to resolve it
The same problem exists for crossing the zamorak bridge too :/
There was this bug for an hour or so when I was working on the swimming and grappling - but that was 2 days ago.
I've tested both several times today and everything seemed fine. Can anyone confirm that this bug still exists? For all I know, there is something special or weird I need to do to cause it.
Re: New (final?) testserver released! Play & get free credit
Posted: Tue Dec 20, 2016 4:59 pm
by Gully8
hi guys the d claws spec is currently broken it only hits twice instead of 4 times and i speced the dummys 10+ times and after i walked away they kept getting hit for 10 minutes later im not sure if its the claws lsat 2 hits coming in or just a bug but it floods chat box and if it is the claws last 2 hits its about 5-10 minutes late
hope this makes sense thanks guys
Re: New (final?) testserver released! Play & get free credit
Posted: Tue Dec 20, 2016 11:45 pm
by Grant
Gully8 wrote:hi guys the d claws spec is currently broken it only hits twice instead of 4 times and i speced the dummys 10+ times and after i walked away they kept getting hit for 10 minutes later im not sure if its the claws lsat 2 hits coming in or just a bug but it floods chat box and if it is the claws last 2 hits its about 5-10 minutes late
hope this makes sense thanks guys
Yeah same thing happened when i tried it, forgot to report it tho
Re: New (final?) testserver released! Play & get free credit
Posted: Wed Dec 21, 2016 5:11 pm
by Tombak
In new client i have gone back time.
Re: New (final?) testserver released! Play & get free credit
Posted: Wed Dec 21, 2016 5:17 pm
by Rapsey
Tombak wrote:In new client i have gone back time.
That's normal. The test server is completely separate from the live server. Essentially it's a clone of the live server from 1 or 2 weeks ago. Your accounts on the test server will be in the state they were when we cloned it.
Re: New (final?) testserver released! Play & get free credit
Posted: Fri Dec 23, 2016 9:22 am
by Ironist
Ancient Warriors for Nex KC have no Drops, Aswell as Nex.
Re: New (final?) testserver released! Play & get free credit
Posted: Fri Dec 23, 2016 9:19 pm
by Mike
Ironist wrote:Ancient Warriors for Nex KC have no Drops, Aswell as Nex.
I tried killing ancient warriors/rangers/mages as well as Nex and the 4 mages, both on a regular and an Ironman Mode account. All of these NPC's always dropped their full droptable, so I couldn't reproduce this bug.
Can anyone manage to reproduce this in any way?
Re: New (final?) testserver released! Play & get free credit
Posted: Fri Dec 23, 2016 11:42 pm
by Skiller
Mike wrote:Ironist wrote:Ancient Warriors for Nex KC have no Drops, Aswell as Nex.
I tried killing ancient warriors/rangers/mages as well as Nex and the 4 mages, both on a regular and an Ironman Mode account. All of these NPC's always dropped their full droptable, so I couldn't reproduce this bug.
Can anyone manage to reproduce this in any way?
Iron attacks it after it's been fought by someone else. Solved
Re: New (final?) testserver released! Play & get free credit
Posted: Sun Dec 25, 2016 2:22 am
by Mike
The builder wrote:Iron attacks it after it's been fought by someone else. Solved
That was my initial guess as well, but Ironman Mode players have their own private Nex chamber, so that seemed rather unlikely to me.
Unless of course he used the ::tele and/or ::height commands to teleport into the chamber on the regular height. Then, yeah.
In any case, I (should) have managed to get all reported bugs out and we're now working on the final additions! We'll announce the release date as soon as everything is ready, so as not to set any unrealistic expectations for ourselves. The announcement is to be made about 3 - 4 days before the actual release, but it should be within days! Keep a look out for my next news post