Re: 11 November Updates: QoL and bugfixes
Posted: Sun Nov 13, 2022 8:09 pm
im sorry for beging a pain in your ass, and i like the last thing about kit sources. but also theres a prob with nex item begin untrabel you can litterly keep the items on a pk death if you know how toRaj wrote: ↑Sun Nov 13, 2022 7:33 pmUntradeables can't go in the looting bag, and charged items can't be tradeable. Those two things can't change. And even if they did go in your looting bag, you would still be risking the 3k charges when you die. Which is consistent with the idea that if you want to have the benefits of using Nex items, you need to charge them. If you don't want to pay the cost of using Nex items, don't use them.Uim killerb wrote: ↑Sun Nov 13, 2022 7:13 pm yes but i cant put it in lootbag, so if i go do x amout of melee i put 1 kit =4k charges and then i get rang task ill have to uncharged to put in and lose 3k charge everytime to do that its not really viabel in anyway for uims. i dont mind the system put make it abel to store in lootbag or something
In this case, I'd say you should not use Nex items for a single task, or accept the 2 repair kit per task cost if you want to use them and then proceed to uncharge them or suicide with them. Fortunately, killing Nex to farm repair kits is faster with the teleport option now. You probably also have a lot from when the migration happened and the old charges were refunded as kits. If not, because you're a UIM, that's the cost of playing a gamemode without a bank on a game designed for having a bank.
If you guys want to write actual proposals to rework it, feel free. While I'd like to explain in detail why every single mechanic is the way it is on this thread, I don't have the time for it.
edit: Adding more ancient repair kit sources is totally an option btw. We had decided to put it off because of the influx of ancient repair kits during the migration and wanting to see how things went. Would rather see this addressed that way.