Re: Catacombs, ToB & Pking - Developers Blog - June 20th 201
Posted: Sat Jun 22, 2019 12:56 am
I would be interested in hearing more about why you disagree with certain aspects of Ross' proposal![/quote]Adamthalion wrote:Not sure I agree with all of this...James wrote:Completely agree! Definitely didn’t quote this solely to make people have to scroll even more!Ross wrote:Regarding Tob, CoX
This content looks great but there needs to be some changes made to the current state of PvM on PkHonor otherwise this content is going to fall flat on its face. If the content is balanced around the current end game meta then newer players who are coming into the game aren't going to be interested as the time investment will be far too great, if we balance the content around mid-game then the content is going to get destroyed by high end PvM meta and the economy will be saturated with the uniques from both pieces of content.
As a community of players making suggestions and developers we're definitely guilty of wanting more and more and implementing crazy levels of power creep with the likes of Curses, Custom Whips, Custom Comps, Nex Armours, Morphs etc.. I'm not sure as a game and business how you're going to deal with this situation, personally I'd just remove the content and focus on balancing PvM but obviously I don't own the business so I can see how that may have conflict of interest. But if you're serious about improving the quality of the game and moving it into a direction that the current osrs/rsps desires then some serious and bold changes are going to have to be made.
Regarding PvP content
I'd like to preface this with a suggestion on changing how the current PkP system works. The current PkP Points and Shop should be renamed to Honor Points and Honor Shop, nothing else will change with this content. A new Player Killing Points (PkP) system should be implemented which are gained solely from killing players along with a PkP Shop which contains "untradeables", unique content and high end PvM supplies. Some examples:
Fire Cape
Fighter Torso
Rune/Dragon Defender
Fighter Hat
Barrows Gloves
Void
Trimming Kits (whips, defenders, scims, godswords etc..)
Bounty Hunter Hats (These can be obtained incrementally much like beginner, apprentice and master wands)
Super Combats
Rocktails
Karambwans
Anti-Venom
Rune Pouch
What has been presented looks promising besides the barrows gloves, they should be removed but so long as the shops prices are reasonable and allow a person to buy 2-3 sets of gear without interference. The cost of items in the PkP store and how many PkP's are obtained from a kill needs to be balanced well, I believe something along the lines of 20 PkP's per kill and a pricing of 100-200 PkP's depending on the item is reasonable.
Regarding the "untradeables" in this store mainly the Fighter Torso, Rune/Dragon Defender, Fire Cape and Barrows Gloves need to be dropped on death for the winner of the fight, these items should also be sellable to the PkP store so you have an option to utilise them for yourself or invest them into your PkP's to buy more expensive stuff, what this does is creates a small player killing economy which motivates newer players to obtain new pieces of equipment to become stronger within a reasonable amount of time but also motivates people to risk more to obtain more, essentially creating a self feeding cycle where both the small fish and big fish have something to gain.
The importance and reasoning for all this is new player retention which is done by rewarding the small fish frequently; the pricing of the equipment in the PkP store needs to be balanced as not to over saturate the players but give them enough value that losing them is significant but are re-obtainable within a reasonable amount of time.
I appreciate this means changing a core aspect of the game but quite honestly, trading rights and having these items so expensive and unobtainable from the beginning is terrible which if completely overhauled barely even scratches the surface of the current game, the heavily PvM structured economy and gameplay will still be fully capable of striving the only difference is with taking what I've suggested I'm fair confident you could have a healthy Pking community in the game.
P.S. What I've suggested isn't a flawless product, it's an example of what I'd like to see and what I believe would be successful.
Well the new point system sounds confusing[/quote]
oh ok ! i actually kind of agree ![/quote]
right? seems weir to me