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Re: Wilderness resource area and wilderness bonuses
Posted: Thu Nov 16, 2017 10:51 pm
by Pim
James wrote: pim its a shit idea move on fam
I wont, i told your parents the same stuff when they decided to produce you, they didnt listen. Now im stubborn.
CRABS FOR SPEC REGEN 2k18 INSERT POLL PLS
Re: Wilderness resource area and wilderness bonuses
Posted: Fri Nov 17, 2017 1:13 pm
by Keiler05
don't change the items kept on death... leave it the same... If it has been like that all these years why change now. if I'll be skilling at lvl 50ish wildy, with possible tb and no escape.. waste my time to gather resources to lose them all? Then i'd just not go do it then.. so we're back at square 1.. I know you'll probably change anyhow but just saying...
Unrelated, can you please remove antipoison requirement at arma? it's a waste of invo space.. and the gwd that really has it is Zamorak not arma. Thanks
Re: Wilderness resource area and wilderness bonuses
Posted: Fri Nov 17, 2017 1:19 pm
by Keiler05
why not have 20% drop rate for everyone once you're in wildy? That should be a great incentive.. (including iron)