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Re: Client upgrade - bugfix progress thread
Posted: Fri Nov 18, 2016 10:10 pm
by Strdargoba
Kishan wrote:Mike wrote:
> Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
Can't wait to barrage to korasi gmaul and hit
14 damage in one tick
You had the damage a little high, fixed it for ya though
Re: Client upgrade - bugfix progress thread
Posted: Fri Nov 18, 2016 10:20 pm
by Jonas
Strdargoba wrote:Kishan wrote:Mike wrote:
> Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
Can't wait to barrage to korasi gmaul and hit
14 damage in one tick
You had the damage a little high, fixed it for ya though
You can do that in osrs tho.
Re: Client upgrade - bugfix progress thread
Posted: Fri Nov 18, 2016 10:30 pm
by Rwter
Ive korasi gmauled 109 with vigour quite a few times tbh
Re: Client upgrade - bugfix progress thread
Posted: Wed Nov 23, 2016 11:00 pm
by Mike
23 November progress update: exactly 10 items left on my to-do list before the final testserver release!
//TODO
X noclip for casting/ranged
X let players know when they got a clue or 1M+ drop
X middle mouse camera rotation
X custom crowns in client
X finish pathing
X Randoms don't follow you and give up when you move
X If you click for an example the stairs in castle wars and someone places a barricade in front of the stairs before you arrive there but after you clicked on the stairs, you will walk through the barricade and go down the stairs.
X Seems like salamanders don't work properly. Used black salamander+harralander tar in pernix and I hit 14 as max hit
X The rock going down to the saradomin encampment is not the right thing. It is a pile of rubble and weapons.
X Woodcutting level up shows a stick instead of the tree symbol in the chat box (actually it shows part of a tree, but the top is invisible)
Re: Client upgrade - bugfix progress thread
Posted: Thu Nov 24, 2016 3:09 am
by Brant
Mike wrote:23 November progress update: exactly 10 items left on my to-do list before the final testserver release!
X let players know when they got a clue or 1M+ drop
Loot beams finally? oh and btw, make it so we can change the value aswell
Re: Client upgrade - bugfix progress thread
Posted: Thu Nov 24, 2016 7:18 pm
by Andres
Hype in the chat please!
Re: Client upgrade - bugfix progress thread
Posted: Mon Nov 28, 2016 8:22 pm
by Mike
28 November progress update: fixed some more bugs and I've been working out the final implementations of pathing and following. Hopefully this should be done within 2 days, after which we'll release the new (final?) testserver
Pathfinding and following seems pretty much perfect so far, including ranged/magic related stuff. I still need to run some more tests to make sure everything really does work as it should, while adding a couple of NPC-related pathing improvements and adding some performance optimizations to save on the server CPU load.
Re: Client upgrade - bugfix progress thread
Posted: Tue Nov 29, 2016 12:47 am
by Skiller
Mike wrote:28 November progress update: fixed some more bugs and I've been working out the final implementations of pathing and following. Hopefully this should be done within 2 days, after which we'll release the new (final?) testserver
Pathfinding and following seems pretty much perfect so far, including ranged/magic related stuff. I still need to run some more tests to make sure everything really does work as it should, while adding a couple of NPC-related pathing improvements and adding some performance optimizations to save on the server CPU load.
Give it to us straight, doc. Will we ever be able to dance again?
Re: Client upgrade - bugfix progress thread
Posted: Wed Nov 30, 2016 8:35 pm
by Mike
The builder wrote:Give it to us straight, doc. Will we ever be able to dance again?
Probably not
30 November progress update: pathing is completely done, aside from a few really small improvements (for NPC's following players) that I'd like to work out tomorrow. All reported bugs are fixed and we're currently re-running all database queries to release the new testserver!
We'll let you know when the new testserver is ready - probably tomorrow morning, but with the huge amount of changes (and the fact that our testserver doesn't have SSD's like our production server), it'll probably take all night before it's done.
Re: Client upgrade - bugfix progress thread
Posted: Wed Nov 30, 2016 9:49 pm
by Skiller
Mike wrote:The builder wrote:Give it to us straight, doc. Will we ever be able to dance again?
Probably not
*Sighs audibly, and slightly shakes head in sadness*
I... I understand. Thank you.
Lol anyway awesome news about the new test server! V. excited to try it out