Re: Todays updates! 9 December 2015
Posted: Thu Dec 10, 2015 10:12 am
Great updates Mike! Thanks for the seperate rooms!
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Another one, arma is glitched: http://forums.pkhonor.net/viewtopic.php?f=67&t=51418Sverre wrote:Two new glitches:
- Zombie minigame teles you to kbd lair if you die or relog, check: http://forums.pkhonor.net/viewtopic.php?f=67&t=51393
- Nex altar at morph is still not fixed, check: http://forums.pkhonor.net/viewtopic.php?f=67&t=51395
I reported it on this thread already, way before Nick made his thread lol.Sverre wrote:Another one, arma is glitched: http://forums.pkhonor.net/viewtopic.php?f=67&t=51418Sverre wrote:Two new glitches:
- Zombie minigame teles you to kbd lair if you die or relog, check: http://forums.pkhonor.net/viewtopic.php?f=67&t=51393
- Nex altar at morph is still not fixed, check: http://forums.pkhonor.net/viewtopic.php?f=67&t=51395
and risky barrows.N0ttz ir0n wrote:MISSED BARRLECHEST OUT MIKE
All sounds great, good job!Mike wrote:Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms
I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.
What makes Risky barrows more difficult then other bosses?Mike wrote:Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms
I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.
I assume the difficulty comes from the fact that Barrows exists on the same map as the rest of the cities and such, like Lumbridge, and is not a separately populated space like the GWD. Since it exists on a separate map you can simply make a duplicate copy of that room, whereas you would need to copy the entirety of the world for Risky Barrows.Ain wrote:What makes Risky barrows more difficult then other bosses?Mike wrote:Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms
I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.
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On the topic of personal boss rooms for wildy wyrm, etc you could make it so that when ironman finish the correcting history quest they get access to it, cuz tbh those quest rewards are really shit.
You can already visit tons of heights as an Honor. GWD actually also exists on the same height as everything else, it's just not obvious because it's so far away. You can prove this to be true simply by travelling on an Honor using ::x/y min/plus commands.The builder wrote:
I assume the difficulty comes from the fact that Barrows exists on the same map as the rest of the cities and such, like Lumbridge, and is not a separately populated space like the GWD. Since it exists on a separate map you can simply make a duplicate copy of that room, whereas you would need to copy the entirety of the world for Risky Barrows.
That may be wrong, but it's something to consider. Also the fact that risky barrows is a custom minigame, so he'd have to dig through the coding for it, and specify new spawns and everything for a new version of it located elsewhere. Not simply as easy.
I'm sure if Mike can do it, he will.