Bughunter contest: combat improvements
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Re: Bughunter contest: combat improvements
9) use the lunar spell book swap, hit ancients, use ice barrage (or any other spell) and it doesn't activate upon using it against another player, and switches back immediately. Also doesn't work for normal spell book, for something like having teleblock and vengeance in your inventory expecting to use it.
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Re: Bughunter contest: combat improvements
10) chaotic shields (farseer, chaotic, eagle-eye) not absorbing damage via pvp situations (melee and mage and range)
not sure if this is added though
- skill r us
not sure if this is added though
- skill r us
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Re: Bughunter contest: combat improvements
i tested, only these items are dropped from donator storeRawr wrote:It's a Donator+ item, so of course it does. That's not a bug. It's the same with most other items in that store.Jonas wrote:Dragon Or instantly goes to your refund box when you die.
IGN: Pksasaftw
-frog hat
-highwayman mask
-all those holiday scarfs and hats (bobble and jolly and w/e they're called)
-all the flowers
- Ryun
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Re: Bughunter contest: combat improvements
You have to be donator+ to use dragon or. Not just to buy it. The other items can be tradedPajama treee wrote:i tested, only these items are dropped from donator storeRawr wrote:It's a Donator+ item, so of course it does. That's not a bug. It's the same with most other items in that store.Jonas wrote:Dragon Or instantly goes to your refund box when you die.
IGN: Pksasaftw
-frog hat
-highwayman mask
-all those holiday scarfs and hats (bobble and jolly and w/e they're called)
-all the flowers
- Rawr
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Re: Bughunter contest: combat improvements
This has been around for a while. I assumed it was patched because you could also exploit something similar to effectively be on two spell books at once. I'd say how it was done but I've forgotten by now.Pajama treee wrote:9) use the lunar spell book swap, hit ancients, use ice barrage (or any other spell) and it doesn't activate upon using it against another player, and switches back immediately. Also doesn't work for normal spell book, for something like having teleblock and vengeance in your inventory expecting to use it.
I think it was if you spell book swap then try to auto cast the combat spell then you can cast that spell repeatedly. It's just manual cast that doesn't work at all, whereas auto cast doesn't stop working when it's supposed to.
- Mike
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Re: Bughunter contest: combat improvements
Pretty much all of the reported bugs are also bugs on the production server, but since they're all combat-related, I'll award points for them anyway. After all, we want our combat to be as close to perfection as possible. Thank you for your input, everyone. Keep hunting
I'll try to work out everything that's been reported and award points once I've released the bugfixes.
I'll try to work out everything that's been reported and award points once I've released the bugfixes.
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Re: Bughunter contest: combat improvements
[quote="Wanadie"]ingame username: wanadie
What i find i have no clue if have been found before by another player.
bug 5: after a few seconds the special attack bar has reached 20% you can use zamorakian spear special attack when it should be 25%
Pretty sure this isn't a bug. The special attack bar goes up by 10% each time not 5% so you cant actually see it but it did hit 25%. Not 100% sure but
What i find i have no clue if have been found before by another player.
bug 5: after a few seconds the special attack bar has reached 20% you can use zamorakian spear special attack when it should be 25%
Pretty sure this isn't a bug. The special attack bar goes up by 10% each time not 5% so you cant actually see it but it did hit 25%. Not 100% sure but
- Mike
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Re: Bughunter contest: combat improvements
I just checked this, the code says you need 25% special attack energy, it's just not clear when you see the bar that it's actually at 25%. Not a bugJpr132 wrote:Pretty sure this isn't a bug. The special attack bar goes up by 10% each time not 5% so you cant actually see it but it did hit 25%. Not 100% sure butWanadie wrote:ingame username: wanadie
What i find i have no clue if have been found before by another player.
bug 5: after a few seconds the special attack bar has reached 20% you can use zamorakian spear special attack when it should be 25%
- Rawr
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Re: Bughunter contest: combat improvements
Could you add a text based % value onto the special attack bar? It would help out a ton.Mike wrote:I just checked this, the code says you need 25% special attack energy, it's just not clear when you see the bar that it's actually at 25%. Not a bugJpr132 wrote:Pretty sure this isn't a bug. The special attack bar goes up by 10% each time not 5% so you cant actually see it but it did hit 25%. Not 100% sure butWanadie wrote:ingame username: wanadie
What i find i have no clue if have been found before by another player.
bug 5: after a few seconds the special attack bar has reached 20% you can use zamorakian spear special attack when it should be 25%
- Mike
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Re: Bughunter contest: combat improvements
Update: the following bugs have been fixed on the testserver and points awarded:
> Dragon 2h now has a special attack bar (Slowbro 3 points)
> You no longer get the message "no such command" all the time (Houwuh 1 point)
> You can no longer trade others when dying and any open trade when dying will be automatically declined (Rawr 4 points)
> The barrelchest anchor special attack has been fixed (max damage increased by 10% and its hit delay has been increased), however its accuracy bonus and stat draining was always correct (Skill r us 2 points)
> Fixed the effects of the god spells (Skill r us 3 points)
> Ancient mace special attack can now give you more prayer points than your max prayer level and now shows the proper animation and graphics effect (Skill r us 2 points)
> Seercull's special attack has been fixed, it now reduces your enemies magic level with 100% of the damage dealt, is much more accurate and the graphics and projectile have been fixed (Skill r us 3 points)
> Fixed the magic comp bow's stats and special attack, along with the magic longbow special attack which are now more accurate and will now always hit for at least 1 HP (Skill r us 3 points)
> All obsidian weapons now have (or should have) their correct fighting styles and animations (Skill r us 2 points)
> Fixed the dark bow double attacks vs NPC's (Skill r us 2 points)
> Added the correct graphics for sapphire bolts (e) and pearl bolts (e) (Skill r us 1 point)
> Fixed the bone dagger special attack, which now reduces your enemies defence level with 100% of the damage dealt instead of 10%. It's now also more accurate against unsuspecting NPC's (unsuspecting meaning: they weren't attacking you at the time).
The rest will be looked at later today, if possible please take a look at the above and see if any of it is still bugged additional points will be awarded for bugs that were reported and I attempted to fix but are still broken.
Notes:
> Sapphire bolts did seem to work correctly (reduces your enemies prayer and adds to your own), but it's not going to give you more prayer points than your maximum prayer level, so maybe that's why it was perceived as a bug. Can someone confirm if the effect can boost your prayer past max level?
> As for the special attack bar, I'll see if I can change the text to show the % but I can't promise anything on that part
> Dragon 2h now has a special attack bar (Slowbro 3 points)
> You no longer get the message "no such command" all the time (Houwuh 1 point)
> You can no longer trade others when dying and any open trade when dying will be automatically declined (Rawr 4 points)
> The barrelchest anchor special attack has been fixed (max damage increased by 10% and its hit delay has been increased), however its accuracy bonus and stat draining was always correct (Skill r us 2 points)
> Fixed the effects of the god spells (Skill r us 3 points)
> Ancient mace special attack can now give you more prayer points than your max prayer level and now shows the proper animation and graphics effect (Skill r us 2 points)
> Seercull's special attack has been fixed, it now reduces your enemies magic level with 100% of the damage dealt, is much more accurate and the graphics and projectile have been fixed (Skill r us 3 points)
> Fixed the magic comp bow's stats and special attack, along with the magic longbow special attack which are now more accurate and will now always hit for at least 1 HP (Skill r us 3 points)
> All obsidian weapons now have (or should have) their correct fighting styles and animations (Skill r us 2 points)
> Fixed the dark bow double attacks vs NPC's (Skill r us 2 points)
> Added the correct graphics for sapphire bolts (e) and pearl bolts (e) (Skill r us 1 point)
> Fixed the bone dagger special attack, which now reduces your enemies defence level with 100% of the damage dealt instead of 10%. It's now also more accurate against unsuspecting NPC's (unsuspecting meaning: they weren't attacking you at the time).
The rest will be looked at later today, if possible please take a look at the above and see if any of it is still bugged additional points will be awarded for bugs that were reported and I attempted to fix but are still broken.
Notes:
> Sapphire bolts did seem to work correctly (reduces your enemies prayer and adds to your own), but it's not going to give you more prayer points than your maximum prayer level, so maybe that's why it was perceived as a bug. Can someone confirm if the effect can boost your prayer past max level?
> As for the special attack bar, I'll see if I can change the text to show the % but I can't promise anything on that part