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Re: Glacor location

Posted: Mon Apr 27, 2015 4:33 pm
by Epicbot
Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
THIS^^^^

Re: Glacor location

Posted: Mon Apr 27, 2015 4:44 pm
by K1l1l1l1l1l1
Epicbot wrote:
Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
THIS^^^^
If there was competition amongst pking clans then it would be a viable option to keep them in a risky area. However, there's no point since any muppet with a divine can join the deep wildy clan and carry on camping.

In fact, it'd be safer to keep them in the wildy since players can't attack you anyway and they're more dispersed so you are harder to find before attacking a glacor.

Re: Glacor location

Posted: Thu Apr 30, 2015 6:17 pm
by Mike
Even though the majority of players has voted for "move them out of the wilderness", as I said, the reasoning behind the voting is at least as important as the voting itself and so far I don't really see any reason why changing the Glacors in any way would lead to an improvement for the game as a whole.

We can take a look at them again once we've released our next 2 wilderness updates (bounty hunter and revenants).

Re: Glacor location

Posted: Thu Apr 30, 2015 6:21 pm
by Canthitme1
Mike wrote:Even though the majority of players has voted for "move them out of the wilderness", as I said, the reasoning behind the voting is at least as important as the voting itself and so far I don't really see any reason why changing the Glacors in any way would lead to an improvement for the game as a whole.

We can take a look at them again once we've released our next 2 wilderness updates (bounty hunter and revenants).
99% of the day theres only one or two at wild glad anyway

Re: Glacor location

Posted: Thu Apr 30, 2015 6:26 pm
by Swaggit
Honestly they're fine where they're at. I tried them out yesterday for the first time and they're extremely easy to get to, there's a bunch of them, and you can get away extremely quickly.

The only problem is that they're too clustered, I would've liked it more if they were dispersed quite a bit more so that you can attack one spawn area instead of getting attacked by others so quickly.

Re: Glacor location

Posted: Fri May 01, 2015 11:35 am
by Phk1898
Canthitme1 wrote:
Mike wrote:Even though the majority of players has voted for "move them out of the wilderness", as I said, the reasoning behind the voting is at least as important as the voting itself and so far I don't really see any reason why changing the Glacors in any way would lead to an improvement for the game as a whole.

We can take a look at them again once we've released our next 2 wilderness updates (bounty hunter and revenants).
99% of the day theres only one or two at wild glad anyway
+1

Re: Glacor location

Posted: Fri May 01, 2015 12:04 pm
by Rimweed
Making PvMers go to the wild isn't improving the wild at all. I mean yes, they will go to the wild and they will most likely be killed by PKers but, I'm a player that PvMs and I don't do PKing mainly because I suck at it and making me go to the wild is not the right way to improve the wild. I rather not risk losing my gear to another player while trying to get a dorp.

Re: Glacor location

Posted: Fri May 01, 2015 6:29 pm
by Azu rite
Im amber wrote:Making PvMers go to the wild isn't improving the wild at all. I mean yes, they will go to the wild and they will most likely be killed by PKers but, I'm a player that PvMs and I don't do PKing mainly because I suck at it and making me go to the wild is not the right way to improve the wild. I rather not risk losing my gear to another player while trying to get a dorp.
I'm going out on a limb here and saying you haven't been out there...lol. The only risk of being pked is when you first teleport out there

Re: Glacor location

Posted: Fri May 01, 2015 6:30 pm
by Hoard
Im amber wrote:Making PvMers go to the wild isn't improving the wild at all. I mean yes, they will go to the wild and they will most likely be killed by PKers but, I'm a player that PvMs and I don't do PKing mainly because I suck at it and making me go to the wild is not the right way to improve the wild. I rather not risk losing my gear to another player while trying to get a dorp.
puss

Re: Glacor location

Posted: Fri May 01, 2015 7:00 pm
by Torey lanez
Im amber wrote:Making PvMers go to the wild isn't improving the wild at all. I mean yes, they will go to the wild and they will most likely be killed by PKers but, I'm a player that PvMs and I don't do PKing mainly because I suck at it and making me go to the wild is not the right way to improve the wild. I rather not risk losing my gear to another player while trying to get a dorp.
No ones forcing you to do Glaciers, they were added to the game in order to help rejuvenate pking/deep wild, not to cater to people who want everything made easy (exactly why I'm against putting them in a safe zone cavern).

Like others stated, you must of never went out to the Glaciors if you believe it's a constant slaughter of pvmers, lol.