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Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 4:04 am
by Skiller
Mike wrote:
The builder wrote: That doesn't look like any 317 server I've ever seen. Graphics are way too modern. Additionally, the link you provided was from the RS3 wiki, not the osrs one. Max cape customization is done by combining items in osrs, as seen here: http://2007.runescape.wikia.com/wiki/Max_cape
I understand now why Jonas thought I had added cape customization - we do actually have all OSRS max capes, including all custom OSRS max capes as listed on that page.

@Brant I suppose you're right - RS3 must have added a way to completely customize the cape, possibly by adding an additional packet for color coding, and storing the color code for your comp cape in the database. However, that approach might pose a problem for us since we allow a player to have more than just one completionist cape (meaning we'd somehow need to be able to keep track of which capes has which color customization).



In further news, I've finished the last pieces of code for the new pathfinding & following (see my latest news thread - you will need to redownload the latest client again though)! Took me some effort to get everything working the way I wanted it, but at least that should be done now (unless any pathing-related bugs are found). Still 35 more bugs to go, but these should be done in 2 - 3 days.

Newest revision has broken resizeable client on Mac. See gif for footage:
Spoiler: show
Image
As you can see, toggling between them has no effect on recovering it

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 5:20 am
by Jonas
Mike wrote:
The builder wrote: That doesn't look like any 317 server I've ever seen. Graphics are way too modern. Additionally, the link you provided was from the RS3 wiki, not the osrs one. Max cape customization is done by combining items in osrs, as seen here: http://2007.runescape.wikia.com/wiki/Max_cape
I understand now why Jonas thought I had added cape customization - we do actually have all OSRS max capes, including all custom OSRS max capes as listed on that page.

@Brant I suppose you're right - RS3 must have added a way to completely customize the cape, possibly by adding an additional packet for color coding, and storing the color code for your comp cape in the database. However, that approach might pose a problem for us since we allow a player to have more than just one completionist cape (meaning we'd somehow need to be able to keep track of which capes has which color customization).



In further news, I've finished the last pieces of code for the new pathfinding & following (see my latest news thread - you will need to redownload the latest client again though)! Took me some effort to get everything working the way I wanted it, but at least that should be done now (unless any pathing-related bugs are found). Still 35 more bugs to go, but these should be done in 2 - 3 days.
I did not think that at all. I saw a couple of recolored custom comp capes which match our custom whips and that was the idea. Have the enchanted comp capes be fully coloured to its colour to determine which enchanted comp cape is it easier. While adding the whole recoloring mechanic would cause a lot of confusion on what comp cape the player is wearing. Brant you also misread my suggestion as well. It's more specific than Jon's. Jon talked about recoloring, I talked about how enchanted comp capes should be entirely coloured to their custom whip.

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 5:51 am
by Im on meth
Pets follow you from a distance if you teleport to the same location as you are

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 5:54 am
by Im on meth
If you're following a player and they teleport, your character will start running to where they teleported and continue following them.

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 5:59 am
by Brant
Mike wrote:
The builder wrote: That doesn't look like any 317 server I've ever seen. Graphics are way too modern. Additionally, the link you provided was from the RS3 wiki, not the osrs one. Max cape customization is done by combining items in osrs, as seen here: http://2007.runescape.wikia.com/wiki/Max_cape
I understand now why Jonas thought I had added cape customization - we do actually have all OSRS max capes, including all custom OSRS max capes as listed on that page.

@Brant I suppose you're right - RS3 must have added a way to completely customize the cape, possibly by adding an additional packet for color coding, and storing the color code for your comp cape in the database. However, that approach might pose a problem for us since we allow a player to have more than just one completionist cape (meaning we'd somehow need to be able to keep track of which capes has which color customization).


In further news, I've finished the last pieces of code for the new pathfinding & following (see my latest news thread - you will need to redownload the latest client again though)! Took me some effort to get everything working the way I wanted it, but at least that should be done now (unless any pathing-related bugs are found). Still 35 more bugs to go, but these should be done in 2 - 3 days.
Sorry if i sounded a little mean. It just, this is something i long wished for in pkhonor since i found out that comp cape were ingame.
I sent you a pm containing the code of this from a higher revision. It doesn't have everything, but it could give you some ideas on how to do it.

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 6:04 am
by Jonas
Im on meth wrote:If you're following a player and they teleport, your character will start running to where they teleported and continue following them.
It's a thing with lot of things. Think this is the same bug that has been already reported but in another scenario.

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 7:16 am
by Jinxz cat
wont let me alch d hai

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 6:22 pm
by Skiller
Jonas wrote:
Im on meth wrote:If you're following a player and they teleport, your character will start running to where they teleported and continue following them.
It's a thing with lot of things. Think this is the same bug that has been already reported but in another scenario.
This was how it was in rs back when I played, idk if it's still that way now, but if you were following someone and they tp'ed, you would run in the direction of where they tele'd to.

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 6:34 pm
by Jonas
The builder wrote:
Jonas wrote:
Im on meth wrote:If you're following a player and they teleport, your character will start running to where they teleported and continue following them.
It's a thing with lot of things. Think this is the same bug that has been already reported but in another scenario.
This was how it was in rs back when I played, idk if it's still that way now, but if you were following someone and they tp'ed, you would run in the direction of where they tele'd to.
But like for example if I click on a bank then teleport, I'll still go to the bank. It all seems a same following problem. Even Mike doesn't know why things like a bank booth is like an entity you can follow :/

Re: New (final?) testserver released! Play & get free credit

Posted: Mon Dec 12, 2016 12:36 am
by Mike
The builder wrote: Newest revision has broken resizeable client on Mac. See gif for footage:
Spoiler: show
Image
As you can see, toggling between them has no effect on recovering it
Yup, Im on Meth had already reported this bug in the first bughunter contest (as he too has OS X). So far, I still haven't found any way to fix it, but I'm glad at least fullscreen seems to work for you (as far as I remember, Im on Meth couldn't even use fullscreen, so perhaps that's been fixed so far? @Im on Meth, can you verify fullscreen works for you now? :P )

I'm still trying to figure out a fix, but will need lots of debug information for that. Constantly passing on a modified client to an OS X user is a far too inefficient way to do it, so I'm trying to find a way to install hackintosh on my computer so I can do all that myself. Though I haven't gotten very far with that yet.



Jonas wrote: But like for example if I click on a bank then teleport, I'll still go to the bank. It all seems a same following problem. Even Mike doesn't know why things like a bank booth is like an entity you can follow :/
Actually, I did figure out why they work that way - it was a side effect of my fix to make your character run towards a throne room bench or stepping stone. I also managed to patch it so that no longer happens - it's one of the bugs marked as fixed, so feel free to re-test it ;) that one's been fixed already.