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Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 12:22 am
by Brant
Jonas wrote::O Mike added my suggestion for custom completionist capes:
viewtopic.php?f=73&t=53183&hilit=custom
viewtopic.php?f=73&t=45448&p=432349&hil ... om#p432349

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 1:23 am
by Im on meth
You can't remove newly created objects in your PoH until you try to remove something else.

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 4:06 pm
by Mike
Brant wrote:
Jonas wrote::O Mike added my suggestion for custom completionist capes:
viewtopic.php?f=73&t=53183&hilit=custom
viewtopic.php?f=73&t=45448&p=432349&hil ... om#p432349
Not as far as I know - I mean, we have the 8 colors of the custom whips that you can combine with the comp cape, but other than that everything stays the same.

I might add custom recolored comp capes some day, but that's not included in this update anyway.

Also: say I allow players to choose 10 different colors, I'd have to add no less than 80 new items in the game (10 colors for each custom comp cape -- plus their noted version so make that 160 - not going to waste my time on that for now)

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 5:38 pm
by Jonas
Brant wrote:
Jonas wrote::O Mike added my suggestion for custom completionist capes:
viewtopic.php?f=73&t=53183&hilit=custom
viewtopic.php?f=73&t=45448&p=432349&hil ... om#p432349
Nick wrote:
Sverre wrote:Get your shit back together Jonas!
viewtopic.php?f=73&t=45448&p=432349&hil ... om#p432349
Jon is bringing up the idea of coloured capes in general.

What Jonas is saying is that the coloured capes matches the whip colour, and not any other random colour.

They may be similar, but Jonas is bringing up a much more specific idea.
Nick wrote:
Sverre wrote:Get your shit back together Jonas!
viewtopic.php?f=73&t=45448&p=432349&hil ... om#p432349
Jon is bringing up the idea of coloured capes in general.

What Jonas is saying is that the coloured capes matches the whip colour, and not any other random colour.

They may be similar, but Jonas is bringing up a much more specific idea.

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 10:08 pm
by Nerds123
Mike wrote:
Brant wrote:
Jonas wrote::O Mike added my suggestion for custom completionist capes:
viewtopic.php?f=73&t=53183&hilit=custom
viewtopic.php?f=73&t=45448&p=432349&hil ... om#p432349
Not as far as I know - I mean, we have the 8 colors of the custom whips that you can combine with the comp cape, but other than that everything stays the same.

I might add custom recolored comp capes some day, but that's not included in this update anyway.

Also: say I allow players to choose 10 different colors, I'd have to add no less than 80 new items in the game (10 colors for each custom comp cape -- plus their noted version so make that 160 - not going to waste my time on that for now)
Cant you make it a bit more dynamic? Just an item with different "settings" ?

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 11:27 pm
by Mike
Nerds123 wrote:Cant you make it a bit more dynamic? Just an item with different "settings" ?
I was hoping for that as well, but having a unique item for each and every single color is how both RS and other RSPS have imlemented it. I don't really see a way around it, although I am capable to mostly automate the whole process of generating the necessary code for it (as I did with much of the code in this update). I'm willing to do it, but not in the very near future :P

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 10, 2016 11:55 pm
by Skiller
Mike wrote:
Nerds123 wrote:Cant you make it a bit more dynamic? Just an item with different "settings" ?
I was hoping for that as well, but having a unique item for each and every single color is how both RS and other RSPS have imlemented it. I don't really see a way around it, although I am capable to mostly automate the whole process of generating the necessary code for it (as I did with much of the code in this update). I'm willing to do it, but not in the very near future :P
Create a subclass of the item type that has settings! Be revolutionary!

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 12:10 am
by Brant
Mike wrote:
Nerds123 wrote:Cant you make it a bit more dynamic? Just an item with different "settings" ?
I was hoping for that as well, but having a unique item for each and every single color is how both RS and other RSPS have imlemented it. I don't really see a way around it, although I am capable to mostly automate the whole process of generating the necessary code for it (as I did with much of the code in this update). I'm willing to do it, but not in the very near future :P
So your saying this doesn't exist http://runescape.wikia.com/wiki/Skillcape_Customiser and they actually have 3.6893488e+19 different capes added ingame? :notsureif: The only main reason this wouldn't work is if you dont have the interface. In this case you could just dump it from a higher cache or create one like this guy did

Proof it can be done on a 317 and not just 600+ revision
Link to rune-server. Dont click it if you think its a virus
Spoiler: show

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 1:06 am
by Skiller
Brant wrote:
Mike wrote:
Nerds123 wrote:Cant you make it a bit more dynamic? Just an item with different "settings" ?
I was hoping for that as well, but having a unique item for each and every single color is how both RS and other RSPS have imlemented it. I don't really see a way around it, although I am capable to mostly automate the whole process of generating the necessary code for it (as I did with much of the code in this update). I'm willing to do it, but not in the very near future :P
So your saying this doesn't exist http://runescape.wikia.com/wiki/Skillcape_Customiser and they actually have 3.6893488e+19 different capes added ingame? :notsureif: The only main reason this wouldn't work is if you dont have the interface. In this case you could just dump it from a higher cache or create one like this guy did

Proof it can be done on a 317 and not just 600+ revision
Link to rune-server. Dont click it if you think its a virus
That doesn't look like any 317 server I've ever seen. Graphics are way too modern. Additionally, the link you provided was from the RS3 wiki, not the osrs one. Max cape customization is done by combining items in osrs, as seen here: http://2007.runescape.wikia.com/wiki/Max_cape

Re: New (final?) testserver released! Play & get free credit

Posted: Sun Dec 11, 2016 3:55 am
by Mike
The builder wrote: That doesn't look like any 317 server I've ever seen. Graphics are way too modern. Additionally, the link you provided was from the RS3 wiki, not the osrs one. Max cape customization is done by combining items in osrs, as seen here: http://2007.runescape.wikia.com/wiki/Max_cape
I understand now why Jonas thought I had added cape customization - we do actually have all OSRS max capes, including all custom OSRS max capes as listed on that page.

@Brant I suppose you're right - RS3 must have added a way to completely customize the cape, possibly by adding an additional packet for color coding, and storing the color code for your comp cape in the database. However, that approach might pose a problem for us since we allow a player to have more than just one completionist cape (meaning we'd somehow need to be able to keep track of which capes has which color customization).



In further news, I've finished the last pieces of code for the new pathfinding & following (see my latest news thread - you will need to redownload the latest client again though)! Took me some effort to get everything working the way I wanted it, but at least that should be done now (unless any pathing-related bugs are found). Still 35 more bugs to go, but these should be done in 2 - 3 days.