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Re: Nex rework & instances testserver released

Posted: Sat Jun 24, 2023 12:49 am
by Kenneth
Kc room is empty now aswell
Image

Re: Nex rework & instances testserver released

Posted: Sat Jun 24, 2023 5:27 am
by Nolan
Raj wrote: Sat Jun 24, 2023 12:33 am
Nolan wrote: Sat Jun 24, 2023 12:08 am Yeah I was just giving my opinion on the implings as a whole. The post states that kingly drop rate will increase 40%, which is unnecessary imo.

Spawns definitely need an increase though, I agree.
This was to compensate for the nerf to their alch values which happened, which took them from being mediocre skilling gp to being really bad. If anyone knows the actual current gp per hour that’d be big, I just tried to offset the alch value change
My main worry about this would be how easy it would be for new irons to make cash, it's already one of the more op methods. I'm assuming that's why the alch value was decreased originally.

It also doesn't seem right to me that different level requirement imps would give the same XP rates either, with the highest requirement being the lowest of the top 3.

Re: Nex rework & instances testserver released

Posted: Sat Jun 24, 2023 7:45 am
by Lykos
W

Re: Nex rework & instances testserver released

Posted: Sat Jun 24, 2023 10:31 am
by Respire1337
Are we also getting torva changes? ( same extra hp and other perks, but lower def and more strength? )

Re: Nex rework & instances testserver released

Posted: Sat Jun 24, 2023 4:13 pm
by Declan harp
will "death" be good at the reworked nex?

Re: Nex rework & instances testserver released

Posted: Sat Jun 24, 2023 8:05 pm
by Brant
Declan harp wrote: Sat Jun 24, 2023 4:13 pm will "death" be good at the reworked nex?
no because fuck death

Re: Nex rework & instances testserver released

Posted: Sun Jun 25, 2023 4:57 am
by Raj
A list of fixes:
  • Fixed an error breaking player processing
  • Fixed an issue with a spawn/despawn cycle occuring if 2 Nex's were spawned on the same height
  • Correctly check overhead prayer for ranged attack style
  • Fixed an issue with shadow graphics in multi-player instances
  • Added the proper ZCB animation - @Nazuths
  • Fixed a bug when selecting the player receiving loot
  • Fixed blood phase healing
  • Reverted kingly impling changes
Thanks everyone for the help so far

Re: Nex rework & instances testserver released

Posted: Sun Jun 25, 2023 4:04 pm
by Uim killerb
cant wait to grind the fuck out of nex !!!!!!!!!!!!!!!!!!!!!!!!!!

Re: Nex rework & instances testserver released

Posted: Mon Jun 26, 2023 5:09 am
by Jayden
Skilling clues will now be about twice as common.
HUGEE

Re: Nex rework & instances testserver released

Posted: Mon Jun 26, 2023 11:05 am
by The underdog
Jayden wrote: Mon Jun 26, 2023 5:09 am
Skilling clues will now be about twice as common.
HUGEE
Abuse

Can we revert this change too?