Re: The sales of bank space must be crazy high
Posted: Mon Apr 25, 2022 3:49 am
2,500 donator credits for 50 additional bank slots is perfectly fine and rather based. Keep it this way.
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My brain is so bigFungamer wrote: ↑Tue Feb 08, 2022 5:01 amAlternatively, next to the money sink, I propose that we are trying to maximize usage of a feature that one of the devs spent valuable time on to implement. Surely it must suck for you guys to have spent hours or even days on some feature, possibly raging at some random error or bug caused by the underlying spaghetti, only for it not to be really used by the people who were begging to have such a feature?Rapsey wrote: ↑Mon Feb 07, 2022 7:48 amIt depends on what you're trying to achieve. Are we trying to maximize sales? I believe that to be a futile effort because you're basically trying to increase it from 0.5% of credit spending to 0.8% or something. Or are we trying to create late-game wealth sinks like we were discussing here, by creating things that players can do without but the ultra-rich could choose to dump a large amount of wealth into?
We could have it at 1b cash per slot, with a "buy x" option. Once you hit 1k slots it could go up to 1.5b or 2b/slot.
Cheap-ish but still significant for a few extra slots. If you want to max it out you'd have to lay down a fat cash stack. Players would also gain the ability to "organically" buy a slot here and there during their entire playthrough.
It was designed to be for end game irons. Not for mains who can make alts and not for irons who aren't generating a ton of cash from their end game grinds.