Re: Rule Discussion Thread.
Posted: Mon Oct 18, 2021 5:55 pm
How come you can spout your nonsense for this but still can't answer my question after almost 4 years?Rapsey wrote: ↑Mon Oct 18, 2021 5:31 pmIt isn't.
It's not all or nothing. Sure there is no complete list of offensive terms but there are guidelines to help staff decide what (not) to punish and how severe the punishment should be. It's also worth noting that the arbitrary decisions staff makes in the realm of borderline offensive language are extremely minor and inconsequential. On the other hand, when these gray zone choices end up deciding who is right in a dispute, having significant wealth consequences for both players, and possibly branding one of them as a hardened criminal... Then people will care a lot more about staff's judgement calls going their way. Nobody really cares if some noob gets a short mute for calling someone a mofo.
Um no, that's a "define your rules properly" problem. Rules are supposed to make it clear to both players and staff what isn't allowed. If you want to be negligent by not defining things clearly at all but instead you snap your fingers and POOF suddenly all staff knows how to apply this vague rule specifically, even though you won't even attempt to do that yourself because you think it's impossible to define... Yeah... Not a "competent staff" problem but an "incompetent manager" problem.
That's exactly right. Both approaches have their problems.Church wrote: ↑Mon Oct 18, 2021 4:04 pm The big issue here is, as much as I hate centrism, that Rapsey is right and so is everyone else. Making these kind of rules is complicated and impossible to get right. The way the rules are set up right now just happen to be the best way they could think of at the time to account for these situations. Overly specific means constant debate and argument and attempts at loopholing. Overly vague rules will upset the community either just cause, or the second the staff team looks at a situation and says "this isn't scamming."
Well, from their own website:
So, a few things are explicitly forbidden but for the most part (attempts at) scamming are considered a normal part of the social structure. The idea (and result) is that the community polices itself, rather than expecting the devs to do it for them. Of course there is still drama from time to time when an epic scam does occur but for the most part the system works well. More and more games are taking this stance of non-interference towards what happens inside the game. Take Amazon's MMO New World for example. It's only been out for about 2 weeks and already there is no shortage of stories about guild leaders collecting money from their members to buy an unclaimed zone, only to transfer all the money to an alt and disappear.A scam is what happens when someone takes advantage of a players misplaced trust, temporary confusion or ignorance of game rules, and robs players via legal in-game means. When this occurs, there is nothing the Support Team can do for the victim. Although low and despicable, scams do not violate any game mechanics and can not be compensated for by the GMs, nor can the scammers generally be punished for their actions.
However, scams that affect areas outside of the game may not be tolerated in the same manner, such as, but not limited to:
Scams involving Character Transfers, mainly via the Character Bazaar where scamming is explicitly forbidden
Scams mimicking services provided by CCP while providing modified data via third party websites
Scams using exploits (fake or existing)
Scams involving the "PLEX for Good" campaigns
Scams that encourage the mark to purchase PLEX in order to acquire the ISK/Items
As immoral as it is, some developers believe that dick moves should be possible in their games. Considering how people flock to drama and how scandals always result in activity spikes they may be onto something. In fact, knowing that it is allowed and the scammers get away with it makes it even more sensational. It gives the EVE community more social depth than pretty much any other community, more sense of freedom and adventure, and on the rare occasions when someone does manage to trick rich players out of their wealth they go down into the history books as legends.
Which is how we end up with our 2 options:Thearlygamer wrote: ↑Mon Oct 18, 2021 4:10 pm On this note I think that even if we find a new form of scamming, at the end of the day we know the player was scamming, which took effort to attempt to begin with, in that case I think we should add to the rule that once a player scams and loop holes it through it being not clearly listed in the rules, punishment can still be handed out with interpretation being left to the staff team. This would insure that players will still be punished for scamming, or being deseptive, after the fact even if it wasn't clearly listed in the rules.
If you want to avoid the pitchfork's from the mob then do right and punish players who deserve punishment when they try to loop hole around situations.
How many loopholes do you think will be discovered? Maybe 3? If the price for having solid unambiguous rules is that the first 3 people to discover these loopholes get to walk free, I'd call that a bargain. With the other system there would be way more drama than this from disputes about staff decisions.
- Have a clear and specific rule so there is no confusion or disagreement (but occasionally someone might find a loophole)
- Have a meaningless "scamming is whatever staff decides" rule (because even 1 scammer getting away with it is unacceptable)
I'd also like to point out that you can make things more specific while still being vague. E.g. instead of having "omission of useful information" as a crime in general, you could make that apply only in the context of risk fights and services (if those are the only places where it is needed). Instead of trying to make this as broad as possible I implore you to attempt doing the opposite: how can we make these rules more specific while still covering all the scam cases we have in mind?