Thanks a lot for all the testing, I have fixed all the bugs that have been reported and released the bugfixes on the testserver. Please check if anything is still broken, if some things are still broken (even if they have been reported before), I'll still grant points for the contest.
Pvm porn wrote: ↑Sat Oct 19, 2019 11:37 pm
when the first room nylo spawn, it spawns like 5 and 4 vanish into thin air in a couple seconds, which is weird and throws you off when barraging
I couldn't reproduce this particular issue, can someone confirm this and possibly make a video or something?
Concerning pathing, I did notice that if you stand under a big NPC, you sometimes tend to walk in an illogical direction. For example, if you stand on a big NPC at the bottom left corner, you'll tend to run all the way towards the top right corner to walk from underneath them, rather than to choose the closest path (walk 1 square further to the bottom left). I'll assume this is one of the main pathfinding issues and I'll see what I can do to fix it.
As for delays in pathing or seemingly walking back to where you came from, I'd think that would be due to delays. If you're from Europe, it might take a whole game tick for your packets to do a round trip to our server in America, causing the appearance of lag. I'm afraid there is not that much we can do about that, so it'll be an extra challenge to account for slight delays like those.
Anyway, below is a list of bugs that I have fixed and points that have been awarded. Please note that I don't have the in-game usernames of the contestants yet so I won't be able to hand out donator credit rewards after the contest until they have disclosed their in-game username.
Pvm porn
- Players can now keep inviting others even if they already invited them before, to prevent bugs with the invite system - 2 points
(fix to be released yet)- You can now leave your party by right-clicking the ToB entrance and clicking "Leave-party" - 2 points
- One player will now properly receive a red path to follow when they are chosen by Sotetseg - 3 points
- When doing a Sotetseg or Xarpus room again, the room is now cleared of poison, tiles or tornado of your previous run - 3 points
- Sotetseg can now be attacked again if the chosen player dies, the tornado will also instantly disappear if this happens - 3 points
- When logging out and back in while inside the Theatre of Blood, you should now be teleported just outside the room, to the same location where you are teleported when you die - 2 points
Church
- You can no longer get stuck in a wall by clicking a barrier while standing next to it - 2 points
Patel
- Pestilent bloat can no longer damage players after they die - 2 points
Xanzibarian
- You are now teleported to the correct location if you die in Sotetseg - 2 points
Jackyll
- It should no longer be possible to get stuck in the Xarpus room if the party leader moves on to Verzik Vitur - 3 points
Kenneth
- Teleporting out of the theatre after killing Verzik will no longer count as a loss - 3 points
Zeke v2
- Teleporting out of Ver Sinhaza while in a party will no longer count as a loss - 3 points
- You can no longer be indefinitely stuck in a web at Verzik - 3 points
Isaac
- It should no longer be possible to retaliate against unattackable monsters, such as the summoned souls at Cerberus - 3 points
Thierryu1
- The HP of ToB monsters and the pillars in the Nylocas room now scale with the size of the party - 3 points
Respire1337 - 2 points
(fix to be released yet)- The Scythe of Vitur's Chop now correctly uses slash as attack style instead of stab - 2 points